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please circulate - thanks - /*j


Call for Proposals for Artist Residency

Residency opportunity in April/May 2015 at the Institute for Computer Music and 
Sound Technology ICST of the Zurich University of the Arts.

We are looking for artist(s) interested in creating a new work in and for the 
Immersive Lab. The residency offers the opportunity to realise a real-time 
interactive audio-visual piece that leverages the unique combination of 
360-degree sound & video projection and touch-based interaction.

The main goal of the Immersive Lab lies in the presentation of abstract, 
algorithmic, generative media works that place a strong focus on interaction, 
immersion and perception. The proposed piece should fit this framework, but we 
don't support works that represent pure game concepts or fixed-media pieces. 
Other than that, there are no limitations with respect to the content of the 
proposed work.

The artist(s) should possess both the technical and artistic expertise in the 
media-arts domains of audio, video/graphics and interaction. If necessary and 
artistically compelling, we can also accommodate a team of two people, whose 
combined expertise meets these requirements (e.g. a collaboration between sound 
and visual artists). Our team will provide conceptual guidance and technical 
support but will not aid in content creation nor provide software-programming 
services.

The installation software runs under OS X and is built in a modular fashion. 
This provides the flexibility to easily integrate a variety of real-time 
software components for content generation. The touch detection system provides 
tracking information via OSC in the 'tuio' format. The projection on the 
cylinder via a video-mapping system is based on the Syphon context-sharing 
technique. Multichannel audio is directly output to the installation's audio 
interface.

The goal of the residency is to deliver a finished piece, which becomes a 
permanent part of the catalogue of works of the Immersive Lab and can be shown 
in public exhibitions. In the exhibitions the piece should run unattended and 
the software needs to be maintained in running condition for a period of at 
least two years.

The residency is set for a duration of two weeks and should fall into the 
months of April or May 2015. We will provide accommodation and per diems; all 
other expenses need to be covered by the artist(s).

Applicants should hand in a portfolio, containing a short CV (500 words), an 
artist statement (500 words), a media portfolio (in pdf format no larger than 
2MB or as download link), and a detailed proposal for work. Please also specify 
possible dates for the residency.

Submission deadline is 8. February 2015. Notification of selection will be on 
23. February. Please address inquiries and send submissions via our website: 
[http://www.zhdk.ch/?icst][1]

For more information see 
[http://www.zhdk.ch/index.php?id=icst_immersivelab_e][2] and watch a short 
showcase video here [http://vimeo.com/immersivity][3]
                                                
About

The Immersive Lab is a media space that integrates panoramic video, surround 
audio with full touch interaction where the entire screen serves as touch 
surface. The Immersive Lab provides a platform for a catalogue of artistic 
works that are specifically tailored to the unique situation this configuration 
offers. The pieces articulate the relationship between immersive media and 
direct interaction. It functions both as a space for experimental learning and 
creation and as a permanent audio-visual installation for the general public, 
showing finished pieces in a self-explanatory way.

Working in this way raises a number of interesting questions: In which way can 
the notion of immersion inform artistic creation? To what extent can attention 
be shaped, in a situation that presents its contents and interaction in a 
surrounding format? With which elements does a work have to be composed in 
order to take these multiple modalities into account? On what level does 
immediate tactile interaction transform the experience of engaging with digital 
art forms? How can interactivity transform the relationship between abstract 
creation processes and sensorial experience? Who are the participants that can 
benefit from engaging with the Immersive Lab?

This installation as a platform is the fruit of several years of investigation 
and artistic creation. The term Immersion is used in a broader sense. Apart 
from spatial envelopment by image and sound, additional levels of immersions 
are generated for the visitors: they enter into a dedicated physical space, 
direct tactile interaction on the panoramic surface enhances their personal 
engagement, and finally within the shared space arise group behaviour and 
social interactions. Such an extended form of immersion provides a 
multi-faceted experience.

The compositions can be collaboratively created and combine visual and sonic 
material with generative and algorithmic methods. The artistic approach focuses 
on real-time pieces that react to visitor interaction and that take advantage 
of the panoramic nature of the installation. Different forms of engagement are 
possible within the installation. The audience can freely explore the works and 
experience different types of perceptions. Artists can experiment with the 
development of compositional strategies for working with different senses and 
artistic domains. The installation exposes foundational aspects of immersion 
such as spatial and multi-sensory perception, which provide interesting topics 
for investigation.

Work in the Immersive Lab happens in different phases, activities, and 
addresses different people. In a teaching context, in general, any student can 
visit the lab in guided tours. Students majoring in electronic music or media 
arts, however, are invited to actively learn by exploring the inner workings if 
existing pieces. Artists and advanced students have the opportunity to become 
involved more intensely by creating entirely new pieces. For this, the ICST 
offers to share its experience, methods, and tools for development and 
realisation of ideas for this particular media space. Finally, in the 
exhibition context, general audiences are invited to experience the catalogue 
of works.

  [1]: http://www.zhdk.ch/?icst
  [2]: http://www.zhdk.ch/index.php?id=icst_immersivelab_e
  [3]: http://vimeo.com/immersivity



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