Wow, thanks for posting this Richard, if it runs on Android and IOS too, it could be the basis of a locative “audio walk” app which would actually allow the sounds “to stay where they are” as you move around them.
best, Justin Justin Bennett [email protected] www.justinbennett.nl http://jubilee-art.org/ > On 20 Aug 2015, at 18:00, [email protected] wrote: > > Message: 1 > Date: Thu, 20 Aug 2015 11:55:55 +0100 > From: "Richard Furse" <[email protected]> > To: "'Surround Sound discussion group'" <[email protected]> > Subject: Re: [Sursound] ambisonics audio for 360 film (VR) > Message-ID: <[email protected]> > Content-Type: text/plain; charset="us-ascii" > > Hi there! > > This is definitely a hot topic at the moment, and I thought folk might be > interested in what we (Blue Ripple Sound) have been up to in this area. > There's a news items at > http://www.blueripplesound.com/story/rapture3d-for-virtual-reality. > > The executive summary of that is: there's a new version of the Rapture3D > game engine in the pipes that is simpler, faster, more portable, and > includes support for TOA playback (with "re-pointing"). For VR, this means > you can create complete 3D audio scenes with our TOA studio plugins which > can then be rendered to binaural, in a way that takes the user's head > position into account. > > Best wishes, > > --Richard _______________________________________________ Sursound mailing list [email protected] https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
