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On Thu, 17 Aug 2017 13:05:46 +0100
Augustine Leudar <[email protected]> wrote:

> My favorite experiment/paper on this subject, which although old, is
> still relevant, is "The role of head movements and vestibular and
> visual cues in sound localization " Wallach 1940 - I can't seem to
> find it anywhere though
> - if anyone has it and can post a PDF of it it would be very much
> appreciated.
> 
> On 17 August 2017 at 09:42, Peter Lennox <[email protected]> wrote:
> 
> > The motion bounce illusion, where application of an audible
> > transient alters the visual conclusion, from two circles passing
> > through each other, to a perception of them 'bouncing' off each
> > other, is a good example of audio altering visual perception.
> >
> > it would be simplistic to say that one sense 'dominates' the other,
> > since the real point lies in the comparative robustness of cues
> > -the sense with the best signal-to-noise ratio is likely to
> > dominate in particular instances.
> >
> > Dr. Peter Lennox SFHEA
> >
> > Senior Lecturer in Perception
> >
> > College of Arts, Humanities and Education
> >
> > School of Arts
> >
> >
> >
> > e: [email protected]<mailto:[email protected]>
> >
> > t: 01332 593155
> >
> >
> >
> > https://derby.academia.edu/peterlennox
> >
> > https://www.researchgate.net/profile/Peter_Lennox
> >
> >
> >
> > University of Derby,
> > Kedleston Road,
> > Derby,
> > DE22 1GB, UK
> >
> > ________________________________
> > From: Sursound <[email protected]> on behalf of
> > Augustine Leudar <[email protected]>
> > Sent: 16 August 2017 22:14:46
> > To: Surround Sound discussion group
> > Subject: Re: [Sursound] Sound Based Composition(surround)
> >
> > This is true too Dave - I know of one audio cue in particular (to
> > do with a football bouncing off a wall) that can alter the way you
> > see the way the ball moves - Ill have to dig it out. It really
> > sucks being a sound artist sometimes ! oh so you're an audio
> > guy.... What's a sound artist ? What like a sound engineer ? or a
> > sound designer ? ooohhhhh a jumped up button pusher with delusions
> > of grandeur........
> >
> > On 16 August 2017 at 20:06, Dave Malham <[email protected]>
> > wrote: 
> > > I, too, agree with Augustine. A point though that I would make,
> > > on the  
> > side  
> > > so to speak, is, do not assume that visual cues always override
> > > audio  
> > ones.  
> > > It is quite common for visual arts people to assume that the
> > > visual overrules everything else but, although not as common,
> > > audio perceptions can override visual ones at times. Anyway, good
> > > luck with your phd.
> > >
> > >     Dave
> > >
> > >
> > > On 16 August 2017 at 15:29, Peter Lennox <[email protected]>
> > > wrote: 
> > > > Wot he said...
> > > >
> > > > Dr. Peter Lennox SFHEA
> > > > Senior Lecturer in Perception
> > > > College of Arts, Humanities and Education
> > > > School of Arts
> > > >
> > > > e: [email protected]
> > > > t: 01332 593155
> > > >
> > > > https://derby.academia.edu/peterlennox
> > > > https://www.researchgate.net/profile/Peter_Lennox
> > > >
> > > > University of Derby,
> > > > Kedleston Road,
> > > > Derby,
> > > > DE22 1GB, UK
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: Sursound [mailto:[email protected]] On Behalf
> > > > Of Augustine Leudar
> > > > Sent: 16 August 2017 15:25
> > > > To: Surround Sound discussion group <[email protected]>
> > > > Subject: Re: [Sursound] Sound Based Composition(surround)
> > > >
> > > > As you probably know visual and other cognitive cues often
> > > > override  
> > audio  
> > > > cues (see wallachs amazing cylinder experiment from 1940). I
> > > > like to  
> > play  
> > > > with peoples minds in my installations and create illusions
> > > > with sound  
> > -  
> > > > but these can be massively aided by the careful manipulation
> > > > of  
> > cognitive  
> > > > and visual cues - for me for example the choice of location and
> > > > how it looks is just as much a compositional decision as the
> > > > choice of sounds, every sensory experience people have from the
> > > > sight of a speaker, to  
> > the  
> > > > smell of the environment will have an associated meaning for
> > > > listeners  
> > > and  
> > > > effect how they hear things, and how believable the world you
> > > > are  
> > trying  
> > > to  
> > > > transport them to is..
> > > > Cognitive cues are massively influential on how we hear and
> > > > experience  
> > > the  
> > > > world - from branding to deciding one person has something
> > > > more  
> > important  
> > > > to say because you know their name, etc etc - you can
> > > > completely  
> > override  
> > > > audio cues - or massively enhance them if you are clever in
> > > > their use. However I would suggest practice led research for
> > > > this kind of project  
> > -  
> > > I  
> > > > have heard so many things that sound very good on paper but
> > > > dont  
> > actually  
> > > > work - to really add to the body of human knowledge I would say
> > > > do it  
> > the  
> > > > other way round here - find out what works then write about it.
> > > > There are loads of really interesting avenues of research in
> > > > this  
> > topic -  
> > > > from intepoliation in HRTF data sets to various applications in
> > > > VR. Although not sound based there is research for example in
> > > > VR - you put  
> > a  
> > > > headset on and walk in a room - you think you are walking in a
> > > > straight line but actually you are walking in a curve - the
> > > > research is  
> > > determining  
> > > > how far visual cues can foll haptic ones, how much of a curve
> > > > can you  
> > get  
> > > > away with.... There are many audio equivelants to this
> > > > "curve". .....I  
> > am  
> > > > also involved in sound sculpture but not perhaps in the way you
> > > > mean -  
> > I  
> > > > make actual sculptures with sonics bult into them - I like
> > > > technology  
> > to  
> > > be  
> > > > hidden for the aforementioned cognitive reasons- I also do a
> > > > lot of installations in natural environments that integrate
> > > > psychoacoustic and cognitive research (such as the cocktail
> > > > party effect and precedence  
> > > etc) .  
> > > > I can send you some papers I wrote on using these cues in sound
> > > > installation and theatre if you PM me. I also would be wary of
> > > > terms  
> > like  
> > > > "sound based music" it sounds like pure academese - I
> > > > understand the importance of academic writing style you have
> > > > the potential to write an interesting research project and
> > > > create a great portfolio which  
> > actually  
> > > is  
> > > > clever and doesnt need to obscure its content with unnecessary
> > > > esoteric language . My advice would be to follow your passion
> > > > and not let  
> > yourself  
> > > > get led into something you're not really that interested in or
> > > > that  
> > makes  
> > > > your supervisor feel safer - to finish you will need to be
> > > > really  
> > > engaged.  
> > > >
> > > > On 16 August 2017 at 13:45, Peter Lennox <[email protected]>
> > > > wrote: 
> > > > > You probably have a supervisor, so I wouldn't want to
> > > > > interfere. But it seems to me that your main aim is too
> > > > > broad, too vague. You seem to be saying something like "the
> > > > > perception of music partly relies on processes (neural,
> > > > > cognitive and psychological) that exist for other than
> > > > > musical reasons - so how can this principle be applied to
> > > > > enrich music and sound art?"
> > > > >  - but of course, composers have always done this. Take the
> > > > > principle of "intuitive physics" (1993: 'Intuitive Physics',
> > > > > in Eilan, McCarthy and Brewer, (eds.), Problems in the
> > > > > Philosophy and Psychology of Spatial Representation; 99-112)
> > > > > - then compare "flight of the bumble bee" with Prokoviev's
> > > > > "Dance of the Knights" (a track on Romeo and Juliet) - you
> > > > > can hear that they rely on extra-musical associations about
> > > > > size (mass) and therefore momentum, and the sorts of movement
> > > > > (acceleration, change of direction) that might be expected
> > > > > for beings of differing masses. (Also have a listen to
> > > > > Tomita's electronic renditions of Debussey)
> > > > >
> > > > >
> > > > > On the notion of sound sculpture, there are many artists
> > > > > interested  
> > in  
> > > > > this - for example, The Morning Line (https://www.youtube.com/
> > > > > watch?v=gipLCJr94Sg )
> > > > >
> > > > > So, you have a very interesting topic area, and one in which
> > > > > much is not known (an exciting area for research, then). But
> > > > > this stage, of formulating a coherent proposal, is very hard
> > > > > work. Simplicity is the key - trying to be really clear (to
> > > > > yourself) what it is you want to know. That's a problem that
> > > > > all academics wrestle with, all their  
> > > lives.  
> > > > > Good luck!
> > > > >
> > > > > Dr. Peter Lennox SFHEA
> > > > > Senior Lecturer in Perception
> > > > > College of Arts, Humanities and Education School of Arts
> > > > >
> > > > > e: [email protected]
> > > > > t: 01332 593155
> > > > >
> > > > > https://derby.academia.edu/peterlennox
> > > > > https://www.researchgate.net/profile/Peter_Lennox
> > > > >
> > > > > University of Derby,
> > > > > Kedleston Road,
> > > > > Derby,
> > > > > DE22 1GB, UK
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: Sursound [mailto:[email protected]] On
> > > > > Behalf Of  
> > ??  
> > > > > Sent: 16 August 2017 12:33
> > > > > To: sursound <[email protected]>
> > > > > Subject: [Sursound] Sound Based Composition(surround)
> > > > >
> > > > > Thanks for reply. It is really helpful.
> > > > > The term I used , according to Landy's writing : typically
> > > > > designated the art form in which the sound is the basic unit.
> > > > > I'm thinking about it and developed main question and sub
> > > > > questions,here is a brief description :
> > > > >
> > > > >
> > > > > 1 The study purpose and sub-questions
> > > > > 1.1 Main Purpose
> > > > > For the perception mechanism of human being, every part of
> > > > > the outer world is affecting the final cognition. Thus, as
> > > > > sound-based music, the sources may naturally have
> > > > > extra-musical information. How to use that information
> > > > > appropriately to create artwork so that it could arouse
> > > > > people's association and extra-musical experiences? And, How  
> > to  
> > > > > combine it with other art forms and effectively creates
> > > > > interesting  
> > > > perception experiences?  
> > > > >
> > > > > 1.2  Perception
> > > > > For receiving and processing, sensory system will be used and
> > > > > worked together all the time. For artwork creation, including
> > > > > sound-based music composition, would it possible to break the
> > > > > typical perception habit or used it to create artwork
> > > > > according to perception  
> > principles?  
> > > > > 1.3Cognition
> > > > > In this part, the research question focus on cognition process
> > > > > (understanding through thought, experience, and existing
> > > > > knowledge,  
> > > > etc.).  
> > > > > In the light of above theory, if sound-based music or
> > > > > audiovisual artwork could follow the path of cognition
> > > > > process, will it creates fantastic artwork that brings
> > > > > abundant information even dramatic experiences? For example,
> > > > > using symbolic melody, lyrics or sound with special meaning,
> > > > > and composed them appropriately, it would be act  
> > like  
> > > > > "access tools" (Leigh Landy, 2007: 27) and enhance the
> > > > > experiences to audiences and assist them understand the work
> > > > > more easily. Thus, people will focus on experience the
> > > > > feelings or interact with  
> > artworks  
> > > > > rather than struggle with questions like what is going on
> > > > > here. 1.4 Development
> > > > > To develop the research ideas basis on psychoacoustics and
> > > > > cognitive psychology mentioned above, when combining the
> > > > > sound-based artwork with other forms of art, will innovations
> > > > > happen by this combination? 1.5  Sound sculpture
> > > > > As mention above, sound sculpture basis on sound-based music.
> > > > > Essentially, music is trying to transmit experiences to
> > > > > audiences, so how about creating sound sculpture? It is like
> > > > > the natural world presented to us: when we come into a place,
> > > > > we will hear and see the surroundings and then understand
> > > > > what has happened here, so as "sound  
> > > > sculpture" mentioned here.  
> > > > > As I'm new to write proposal, what is the essential elements
> > > > > to form  
> > a  
> > > > > research object and how specific should it be? I'm going to  
> > manipulate  
> > > > > the principles and compose serious of artworks . Then extract
> > > > > the result to form a final dissertation.
> > > > >
> > > > >
> > > > > Thank you very much,
> > > > > Yilin
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> > > >
> > > >
> > > >
> > > > --
> > > > Dr. Augustine Leudar
> > > > Artistic Director Magik Door LTD
> > > > Company Number : NI635217
> > > > Registered 63 Ballycoan rd,
> > > > Belfast BT88LL
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> > > > the  
> > sender  
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> > >
> > >
> > >
> > > --
> > >
> > > As of 1st October 2012, I have retired from the University.
> > >
> > > These are my own views and may or may not be shared by the
> > > University
> > >
> > > Dave Malham
> > > Honorary Fellow, Department of Music
> > > The University of York
> > > York YO10 5DD
> > > UK
> > >
> > > 'Ambisonics - Component Imaging for Audio'
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> > >  
> >
> >
> >
> > --
> > Dr. Augustine Leudar
> > Artistic Director Magik Door LTD
> > Company Number : NI635217
> > Registered 63 Ballycoan rd,
> > Belfast BT88LL
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> 
> 
> 

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