Thanks Stefan, yes that's what I meant. Ill experiment with omnitone and
see how far I can get.

On Sat, 4 Nov 2017 at 17:58, Stefan Schreiber <st...@mail.telepac.pt> wrote:

> Oliver Larkin wrote:
>
> >thanks gus, glad you like it! i’d still like to hear that spatial dub…
> >
> >to me the bass sounds unpleasant on FB360, and I don’t get much benefit
> from it being 2nd order. I prefer youtube. The binaural dummy head sounds
> most externalised, but i have sat in the spot where it was recorded and
> listened on nice open back headphones. It’s amazing how listening in
> different environments i can easily loose the externalisation.
> >
> >I think omnitone.js will let me use my own KU100 HRIRs measured in the
> space so that might be the way forward, once i can integrate that in the
> web version
> >
> >oli
> >
> >
>
> Hi Oli...
>
> Omnitone uses 256-tap HRIRs, which are HRTFs. An Ambisonics recording
> would already include hall ambience - but Omnitone HRIRs don't include
> any hall response.
>
> You would like to record KU100 < BRIRs >. So you would have to change
> Omnitone's renderer to allow long HRIRs= BRIRs
>
> I don't say things can't be done in this way - but you would have to
> spend a lot of effort.
>
> BR
>
> Stefan
>
> >
> >
> >
> >
> >>On 3 Nov 2017, at 15:46, Augustine Leudar <augustineleu...@gmail.com>
> wrote:
> >>
> >>PS of the 3 I think the youtube one spatialised best for me - hard to
> tell
> >>with the facebook on as it had problems loading - but the youtube version
> >>seemed to work better for me than the website version - not sure why that
> >>should be.
> >>
> >>On 3 November 2017 at 15:35, Augustine Leudar <augustineleu...@gmail.com
> <mailto:augustineleu...@gmail.com>>
> >>wrote:
> >>
> >>
> >>
> >>>In terms of the binaural effect - I liked the the way the localisation
> of
> >>>sounds changes as you moved the image around (didnt realise that it did
> >>>that till half way through). However I only really got the ILDs and
> ITDs an
> >>>no sense of height no doubt due to the well known issues surround
> >>>individual HRTFs - and my ears a bit of a weird shape anyway.....
> >>>
> >>>On 3 November 2017 at 15:27, Augustine Leudar <
> augustineleu...@gmail.com>
> >>>wrote:
> >>>
> >>>
> >>>
> >>>>looks and sounds great Oli its nice to see the technology used for
> other
> >>>>experimental genres and not just electroacoustic music :)  We've been
> doing
> >>>>quite a bit of 3D audio techno, ambient and dub this year at festivals
> and
> >>>>events - its going down amazingly well (especially live!) - maybe we
> should
> >>>>organise an event together.....
> >>>>
> >>>>On 3 November 2017 at 11:58, Oliver Larkin <olilar...@googlemail.com>
> >>>>wrote:
> >>>>
> >>>>
> >>>>
> >>>>>Dear surr-sounders,
> >>>>>
> >>>>>Please check out a website I made numinous3d.com <
> http://numinous3d.com/>
> >>>>>where I have done a 3D mix of a friend's track (which is currently in
> the
> >>>>>top 10 on beatport.com <http://beatport.com/> psychedelic trance
> >>>>>section**). The website is and interactive VR experience which
> transports
> >>>>>you to the SPIRAL studio at the University of Huddersfield, UK where I
> >>>>>mixed the piece in HOA. It includes some fascinating visualisation of
> the
> >>>>>HOA soundfield done with Blue Ripple Sound’s O3A Flare (thanks
> Richard!).
> >>>>>Be warned that the website is a bit slow to load and works best on
> desktop
> >>>>>chrome/firefox (recent version). it does work for me with my iphone
> and
> >>>>>google cardboard when I have a decent internet connection*. It also
> works
> >>>>>well on desktop windows with the HTC Vive in Firefox. On the website
> you
> >>>>>will hear a two channel binaural mix that I have done by re-recording
> >>>>>different elements of the HOA mix in the Applied Psychoacoustics Lab
> (APL)
> >>>>>listening room using a Neumann KU100 dummy head, and mixing that with
> >>>>>direct sound (kick & bass) and 5OA decoded to binaural, where the room
> >>>>>impression from the KU100 didn't work.
> >>>>>
> >>>>>You can also listen to that binaural mix on soundcloud:
> >>>>>https://soundcloud.com/olilarkin/pogo-sonicspecies-numinous-
> >>>>>3d-binaural-mix <https://soundcloud.com/olilar
> >>>>>kin/pogo-sonicspecies-numinous-3d-binaural-mix>
> >>>>>
> >>>>>I've uploaded a 360 video version to both facebook and youtube, which
> >>>>>both use head tracked binauralisers. There I am a bit less in control
> of
> >>>>>the mix. It's interesting how different the bass and spatialisation
> sounds
> >>>>>on facebook (where I've uploaded 2nd order Ambix audio) versus youtube
> >>>>>(where I've uploaded 1st order Ambix audio)
> >>>>>
> >>>>>Youtube 360 version: http://youtu.be/qUTNqWWIF0k <
> >>>>>http://youtu.be/qUTNqWWIF0k>
> >>>>>
> >>>>>Facebook 360 version: http://goo.gl/9kZG5V <http://goo.gl/9kZG5V>
> >>>>>
> >>>>>If anyone would like the high quality, uncompressed versions of the
> >>>>>binaural mix or 1OA -> 5OA files to play in your studio please
> contact me
> >>>>>directly.
> >>>>>
> >>>>>I'm very interested to hear your feedback on this. If you “like” it
> >>>>>please do click the button on facebook / soundcloud / youtube!
> >>>>>
> >>>>>best regards,
> >>>>>
> >>>>>Oli Larkin
> >>>>>
> >>>>>www.olilarkin.co.uk <http://www.olilarkin.co.uk/>
> >>>>>
> >>>>>
> >>>>>* the music is 8 minutes long and is supplied as stereo track in a
> >>>>>webm/mp4 video file. the video file is ~20 mb (webm) / ~40mb (mp4) .
> >>>>>Originally I wanted to include options to render head tracked
> binaural on
> >>>>>the website using omnitone.js, but I wasn’t able to implement that at
> this
> >>>>>stage. What I really should do is do the visualisation as a shader
> thus
> >>>>>losing the video, and meaning that 8 minutes of 16 channel TOA is
> >>>>>reasonable.
> >>>>>
> >>>>>
> >>>>>
>
> _______________________________________________
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: 
<https://mail.music.vt.edu/mailman/private/sursound/attachments/20171104/fb143c44/attachment.html>
_______________________________________________
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit 
account or options, view archives and so on.

Reply via email to