Sadly, l expect the majority of the spherical video crowd not to notice
anything wrong.

Natural ambience recordings are so rare in todays sound landscape that they
probably think it sounds as it should.

Bo-Erik

Den lör 15 juni 2019 00:07Len Moskowitz <lenmoskow...@optonline.net> skrev:

> The incredibly wise Richard Lee wrote:
>
> > The 2nd type of source/object are artificial.  HOA is most useful for
> > shoot-them-up games and other virtual reality stuff.  You pan the
> > (mono) bad guy to someplace in your HOA space
> >
> > BUT THIS STUFF CAN USUALLY BE SET AT AN INFINITE DISTANCE SO NO NFC IS
> > REQUIRED
>
>
> This morning, I watched & listened to a Facebook video where the
> designer recorded a large jazz orchestra in a very large concert hall
> (floor seats and two levels of balconies) with a whole bunch of spot
> mics. He then assembled a third-order ambisonic recording. In a way,
> these spot mics are artificial sources. They're mono and panned to
> someplace in HOA space.
>
>
>
> (I'd love to post a link to the video, but the author removed it.)
>
>
> There was a large ~20-piece jazz orchestra on the stage in three rows.
> Two soloists stood at the front of the stage. And a choir sang from the
> second balcony at the left of the stage. As you panned around, it
> sounded great, except...
>
>
> ... the rear row of musicians on the stage (bass guitar, drummer,
> trumpets) all sounded like they were in the front row. The choir in the
> balcony sounded like they were standing behind one of the soloists.
>
> This sounded even more un-natural as you panned around.
>
>
>
> There was no distance compensation at all. And it sounded very, very
> strange. I kept looking for instruments only to find that they weren't
> where I expected them - they were way out there, instead of where I was
> hearing them (which was very close by).
>
>
> I suspect that a big part of the problem was due to the lack of ambience
> in the spot mics. The ambience is a really important cue for distant
> sources.
>
>
>
>
> Len Moskowitz (moskow...@core-sound.com)
>
> Core Sound LLC
> www.core-sound.com
> Home of OctoMic and TetraMic
> _______________________________________________
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
>

Den lör 15 juni 2019 00:07Len Moskowitz <lenmoskow...@optonline.net> skrev:

> The incredibly wise Richard Lee wrote:
>
> > The 2nd type of source/object are artificial.  HOA is most useful for
> > shoot-them-up games and other virtual reality stuff.  You pan the
> > (mono) bad guy to someplace in your HOA space
> >
> > BUT THIS STUFF CAN USUALLY BE SET AT AN INFINITE DISTANCE SO NO NFC IS
> > REQUIRED
>
>
> This morning, I watched & listened to a Facebook video where the
> designer recorded a large jazz orchestra in a very large concert hall
> (floor seats and two levels of balconies) with a whole bunch of spot
> mics. He then assembled a third-order ambisonic recording. In a way,
> these spot mics are artificial sources. They're mono and panned to
> someplace in HOA space.
>
>
>
> (I'd love to post a link to the video, but the author removed it.)
>
>
> There was a large ~20-piece jazz orchestra on the stage in three rows.
> Two soloists stood at the front of the stage. And a choir sang from the
> second balcony at the left of the stage. As you panned around, it
> sounded great, except...
>
>
> ... the rear row of musicians on the stage (bass guitar, drummer,
> trumpets) all sounded like they were in the front row. The choir in the
> balcony sounded like they were standing behind one of the soloists.
>
> This sounded even more un-natural as you panned around.
>
>
>
> There was no distance compensation at all. And it sounded very, very
> strange. I kept looking for instruments only to find that they weren't
> where I expected them - they were way out there, instead of where I was
> hearing them (which was very close by).
>
>
> I suspect that a big part of the problem was due to the lack of ambience
> in the spot mics. The ambience is a really important cue for distant
> sources.
>
>
>
>
> Len Moskowitz (moskow...@core-sound.com)
>
> Core Sound LLC
> www.core-sound.com
> Home of OctoMic and TetraMic
> _______________________________________________
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
>
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