For anyone interested (in this group), We’d be love to extend an invitation to an after hours gathering of the spatial kind Mach1 is hosting with Avid. Thursday October 17TH at Mach1 studio in Tribeca during AES New York. If you would like to attend please email [email protected] <mailto:[email protected]> (space is limited)
as well as a VIP trial of our Mach1 Spatial System more details below: A couple of people mentioned the Bose headphones that have an Inertia Measurement Unit (IMU), they can be used with our workflow and our integrations will support mixes directly to all Bose AR enabled devices for ease of use. More info here https://developer.bose.com/content/bose-ar-launches-new-app-certification-process-v4-sdks-and-libraries <https://developer.bose.com/content/bose-ar-launches-new-app-certification-process-v4-sdks-and-libraries> If you use Protools HD/Ultimate please send us your iLok account name and we can deposit licenses accordingly. Our studio has been using these tools for a couple of years on high profile VR & AR projects both linear and interactive (in engine) as well as location based. There are also tools for converting the mix to other multichannel surround/spatial formats as well as tools for deploying in game engines such as Unity and Unreal Engine (game engine plugins/packages upon request). We have integrations with Samsung VR, NYTimes VR Apps, National Geographic VR Apps and more, and can supply the Mach1 Spatial SDK for any app that is interested in expanding its surround/spatial audio feature sets. About Mach1 Mach1 <http://www.mach1.tech/> Spatial is a Virtual Vector Based Panning (VVBP/SPS) system contained into a single multichannel deliverable through already existing audio containers and codecs, leveraging & preserving traditional audio best practices while enabling full 3DOF interactive spatial sound as well as 6DOF when integrated into a 3D Game Engine. Mach1 Spatial System and spatial audio format does not require any audio library or media engine and can function fully on top of any existing DAW/audio system/engine. The Mach1 Spatial System takes all traditional post-production practices and allows them to be deployed for interactive mediums such as VR, AR, MR and installations. Whether roomscale (6DOF) or 360 videos/cinematic VR (3D0F), the format shares a single vector space that is infinitely scalable and solves creative limits caused by alternatives such as ambisonics or game object audio implementation. Sign up for Mach1 Trial Email us at [email protected] <mailto:[email protected]> (with Sursound in the Subject) If you have an ilok account please provide that and we can deliver the Mach1 Spatial System (workflow tools) If you need the Unity or Unreal Plugins or Mach1 SDK please request separately. Thanks for checking out, Jacqueline. Additional Info https://www.mach1.tech <https://www.mach1.tech/> Documentation http://dev.mach1.tech <http://dev.mach1.tech/> Tutorials https://www.youtube.com/playlist?list=PLgT2Va7vokMTa_5L8cpuaSiWLxZxQZCkZ <https://www.youtube.com/playlist?list=PLgT2Va7vokMTa_5L8cpuaSiWLxZxQZCkZ> Angelo Farina also did a white paper and case study comparing Mach1 (VVBP/SPS) to Ambisonics http://pcfarina.eng.unipr.it/SPS-conversion.htm <http://pcfarina.eng.unipr.it/SPS-conversion.htm> 340.29 m / s Jacqueline Bošnjak Founder & CEO A Sound Technology Company. New York New York The United States of America. www.mach1.tech Defenders of the Audio Realm™ -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20191013/fc5e6e3a/attachment.html> -------------- next part -------------- A non-text attachment was scrubbed... Name: M1_Logo.jpg Type: image/jpeg Size: 16900 bytes Desc: not available URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20191013/fc5e6e3a/attachment.jpg> _______________________________________________ Sursound mailing list [email protected] https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
