Thanks for the delta stereophony history Dave, interesting!

> Current products do not allow progress to true Delta Stereophony (DBADP)


Well conceptually it should be possible if, beyond aux mixes, you have a 
further layer of mixes that can comprise aux bus sends (with controllable 
delays/filtering/volumes) as well as input channels. A possible problem is not 
having sufficiently small delay increments, and not having smoothing within the 
device. Anyway, its worth doing some experimentation! Implementing DBAP or VBAP 
is fine.

> DSP chips are now capable of providing it


Yes, there is a Sharc DSP in the miniDSP speakers we use, and a controllable 
32x2 matrix with delays/attenuation at the cross points.

As you say, running Spat and a DAW is processor intensive. This was one of the 
reasons we have turned to using the processors in current devices to do the 
post-render mixing/delays. Having this capability in a speaker is great, 
because your processing capability grows with each speaker. Having it in an 
audio interface/mixing desk means that all the inputs - analog/usb/ADAT/… can 
have spatialisation applied to them.

> On 15 Nov 2020, at 13:56, Dave Hunt <davehuntau...@btinternet.com> wrote:
> 
> Hi Richard,
> 
> I’ve changed the title of this topic to something more relevant. 
> 
> I still prefer the term Delta Stereophony to describe this. It seems to date 
> back to the mid 1980’s, and was described by Gerhard Steinke and Wolfgang 
> Ahnert. They were working in East Germany behind the Iron Curtain, reputedly 
> working with Sinclair ZX Spectrum computers and expensive AKG delay lines 
> somehow imported from Austria.
> 
> It does make a great deal of sense. When digital delay lines became more 
> generally available and affordable (1990’s ???) they were increasingly used 
> in public address systems to improve coverage over a greater area, using 
> speakers down the length of an auditorium to augment the usual left/right or 
> LCR main frontal system. The feed to these was delayed by an amount that 
> caused the time of arrival of sound from them to match that of the main 
> frontal system . Sometimes the feed to a "front fill” system, arrayed along 
> the front of the stage to increase clarity in the rows of seating near the 
> stage, was also delayed to match the time of arrival of sound from its 
> source. Amplitudes were usually adjusted by ear, as indeed were delay times 
> after an initial calculation.
> 
> These systems were more “appropriately distributed mono” than spatial. It is 
> impossible to get the delay/amplitude combination correct for every position 
> in the space with a finite number of speakers and output channels, so 
> compromises are inevitable. This became common practice, especially for large 
> scale stadium events. Digital mixing desks now commonly incorporate delays on 
> each output, making this simpler to implement.
> 
> Current products do not allow progress to true Delta Stereophony (DBADP), as 
> the architecture does not provide delay as well as amplitude control on each 
> matrix crosspoint, and the market doesn’t expect or demand it. DSP chips are 
> now capable of providing it, as proved by TiMax, LISA, d&b’s Soundscape, 
> Iosono , Astro, and Meyer’s relaunched system. The market is small, and the 
> DSP boxes pricey. It becomes relatively more affordable for large 
> multi-speaker systems with large budgets.
> 
> For the rest of us, it’s down to software. Ircam have a basic implementation 
> of DBAP in Spat~ for Max/MSP (or you can roll your own), and adding the delay 
> component is relatively simple. You can then scale the amplitude and delay 
> separately for each source, as seems appropriate. Using delay alone is 
> surprisingly effective. The variation of amplitude between widely spaced 
> speakers can be excessive.
> 
> Of course you need a fast and powerful computer, and efficient programming to 
> do this, but that is also true with any of the alternative algorithms 
> (ambisonics, VBAP, DBAP, WFS etc.). None of these are perfect for every 
> situation, and it is hard to envisage a combination of them that would work.
> 
> Ciao,
> 
> Dave Hunt
> 
> 
>> On 14 Nov 2020, at 17:00, sursound-requ...@music.vt.edu wrote:
>> 
>> From: Richard Foss <rich...@immersivedsp.com>
>> Subject: Re: [Sursound] Was: Recorder for ORTF-3D OUTDOOR SET
>> Date: 14 November 2020 at 16:48:36 GMT
>> To: sursound@music.vt.edu
>> 
>> 
>> Dave, I have meant to follow up on your message  for some time, because your 
>> ideas match what I am currently busy with - at last getting to it!
>> 
>> Our first immersive audio implementation uses networked PoE miniDSP speakers 
>> which each incorporate a matrix mixer with volume and delay control at the 
>> cross points. The delays were a later addition, and I certainly found that 
>> the localization was enhanced by incorporating delays. We implemented DBAP 
>> for the amplitude panning, but we have implemented and experimented with 
>> VBAP. Given that our targeted applications will need irregular speaker 
>> configurations, we have settled on DBAP for now.
>> 
>> We had an idea, similar to yours, to utilize the signal processing 
>> capabilities of audio interfaces/mixers. Because we owned MOTU devices, we 
>> tried this first on three of the MOTU devices, and have updated our ImmerGo 
>> software to work with these interfaces. However, it was not possible to 
>> implement a delay matrix on the MOTU devices, so they just have a DBAP 
>> implementation, not DBADP (your innovative label:)).
>> 
>> I am now working on a mixing console implementation where I believe I can 
>> have delay/EQ at matrix cross points for a few channels, where there is an 
>> inverse relationship between number of speakers and number of channels with 
>> delay/EQ, although all channels can have DBAP. One does need to have mix 
>> buses to enable this, and also there often is the timing constraint, because 
>> a lot of messages go to the mixer as the sound sources are spatialized. I 
>> have found that the MOTU devices are very responsive in this regard.
>> 
>> Anyway, good to have a fellow DBADP enthusiast .
>> 
>> Regards,
>> 
>> Richard.
>> 
>> —
>> Richard Foss (PhD)
>> Software engineer/director
>> 
>> ImmersiveDSP
>> 46 Silver Ranch Estate
>> Keurbooms River Road
>> Plettenberg Bay 6600
>> South Africa
> 
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