Dear list, following the previously successful editions of IEEE Virtual Reality Workshop - Sonic Interactions for Virtual Environments. With renewed enthusiasm, we are proud to announce the submission deadlines for 2022. In this edition, we will officially launch the SIVE book, a major outcome of this workshop series.
IEEE 7th VR Workshop on Sonic Interaction for Virtual Environments (IEEE VR - SIVE 2022) March 12th or 13th 2022. virtual event http://ieeevr.org/2022/ http://sive.create.aau.dk <Apologies for cross-posting> <Please distribute> -------------------------------------------------------------------------- *CALL FOR PAPERS* This year’s SIVE workshop will run virtually and will include papers and posters presentations but also demos and installations. Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design, and sound and music computing. In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in communities such as the film community or the product sound design community, it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product. The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual/augmented/mixed reality environments (XR hereafter). We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design, and computer music can inform designers of XR environments. Moreover, the workshop will feature state-of-the-art research on the field of sound for XR environments. Submissions of research papers outlining ongoing researches in the field of interactive sound for virtual environments are welcome. Topics can include, but are not limited to: - Sound synthesis and design for XR environments - Sound modeling and rendering for XR environments - Multisensory (audio-visual and/or audio-haptics) interactions and 3DUI - Gestural control and action-sound mapping in XR - Perception-action loop in multimodal XR - Sound spatialisation and auralization - Binaural sound and head-related transfer functions - Listener modeling and adaptive systems - Headphones and speakers reproduction - Mobile XR applications and technologies of interactive sonification - Evaluation of user experience and sound quality - Industrial design and prototyping of XR software and hardware supporting research in sound (product design, ergonomics, human-machine interfaces) The SIVE 2022 workshop is supported by the Sound and Music Computing network: http://smcnetwork.org/ and the Nordic Sound and Music Computing Network: https://nordicsmc.create.aau.dk/ The submission website is: https://new.precisionconference.com (opening and advertised no more than a week before the abstract submission deadline) We consider the following categories of contributions: (C1) Papers should be 4-6 pages in length and prepared using the IEEE Computer Society conference-style format described at: http://junctionpublishing.org/vgtc/Tasks/camera.html. For accepted papers, authors must prepare a 5 minutes video to be delivered during the workshop. (C2) Posters should be 2-4 pages in length and prepared according to the same template. (C3) Demos and Installations that can be experienced online. (C4) Moreover, we strongly encourage the submission of 1-page abstracts (using the same template) describing open-source XR scenarios for testing and evaluating sonic interactions within authors' past and future works. This would be a practical contribution to the virtual reality community to support experimental replicability and build a collection of reference XR scenes for robust scientific advances. Accepted papers/abstracts (all categories) will be included in the IEEE VR Workshop Proceedings and will be published on IEEE Xplore Digital Library (Scopus indexing service and more). Moreover, accepted XR testing scenarios will be hosted in a public repository linked to our SIVE official website ( https://sive.create.aau.dk/) *IMPORTANT DATES* * Abstract and Paper submission deadline: January 12th, 2022 * Notification of acceptance (all categories): January 20th, 2022 * Camera-ready: January 27th, 2022 for inclusion in IEEE Digital Library * SIVE Workshop: March 12th or 13th, 2022 *ORGANIZERS* Michele Geronazzo (University of Padova) Stefania Serafin (Aalborg University Copenhagen) Niels Christian Nilsson (Aalborg University Copenhagen) Cumhur Erkut (Aalborg University Copenhagen) Federico Avanzini (University of Milano) Ali Adjorlu (Aalborg University Copenhagen) Rolf Nordahl (Aalborg University Copenhagen) -------------- next part -------------- An HTML attachment was scrubbed... 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