As long as you can get the headphones directions via OSC you can use it to control a webpage with a ambisonic played decoder and rotation via osc.
In worst case you could need a osc to osc plugin to parse the syntax. ww.ohti.xyz has a osc controlled player for local or web based ambisonic files. http://www.ohti.xyz/2021/original.html is a work in progress, we hope to change the decoder from omnitone. Bo-Erik Den ons 5 jan. 2022 17:33Dylan Marcus <[email protected]> skrev: > > On Jan 5, 2022, at 1:26 AM, Hannes Helmholz <[email protected]> > wrote: > > > > On 2022-01-04 20:49, Dylan Marcus wrote: > >> Here is an example app we made when this was introduced: > https://github.com/Mach1Studios/M1-AirPodOSC < > https://github.com/Mach1Studios/M1-AirPodOSC> > >> This app just shows how to access the orientation and send it to any > host via OSC, feel free to use and fork however you like. > >> We also have some iOS examples of this being applied to spatial audio > playback via our SDK: https://github.com/Mach1Studios/Pod-Mach1SpatialAPI > <https://github.com/Mach1Studios/Pod-Mach1SpatialAPI> > >> You could even modify our “mach1-transcode-example” to playback FOA > (transcoding to our Mach1 Spatial vector channel based format and using > Mach1Decode to play it back). > >> > https://github.com/Mach1Studios/Pod-Mach1SpatialAPI/tree/master/Examples/mach1-transcode-example/mach1-transcode-example > < > https://github.com/Mach1Studios/Pod-Mach1SpatialAPI/tree/master/Examples/mach1-transcode-example/mach1-transcode-example > > > >> —— > >> When it comes to using the orientation from AirPods, we are happy with > the performance and access via the CMHeadphoneMotionManager, however this > is limited when distributing an app that uses it (read below). As it comes > to how the orientation is used in “Apple’s Spatial Audio” we are EXTREMELY > unhappy, you can read about that in detail here: > >> https://research.mach1.tech/posts/feedback-on-apple-spatial-audio/ < > https://research.mach1.tech/posts/feedback-on-apple-spatial-audio/> > >> And > https://research.mach1.tech/posts/observations-and-limitations-of-apple-spatial-playback-implementation/ > < > https://research.mach1.tech/posts/observations-and-limitations-of-apple-spatial-playback-implementation/ > > > >> It should be noted that we have been doing tests of creating open > source example codebases to allow artists/labels distribute spatial music > via an iOS app until common music services support more spatial audio > playback. We have been met with a lot of pushback from Apple which we have > been tracking here: > https://research.mach1.tech/posts/submitting-spatial-music-apps-to-ios-app-store/ > < > https://research.mach1.tech/posts/submitting-spatial-music-apps-to-ios-app-store/ > > > > > > Hey Dylan, thanks a lot for your helpful answer here, as well as the > code contributions and nice documentation on your research blog. > > BTW, it would be even nicer to have the publishing / update dates of the > individual posts made visible in the blog. :) > > Adding the dates and last modified dates as we speak! Thank you for the > feedback! > > > It's awesome to see the industry contribute to the community some > detailed development insights as well as your practical experience with > comparing the different currently available ways to achieve "spatial audio". > > Keep up the fight for the customer ... apparently against Apple! ;) > > Thank you! We have spent so much time demystifying “spatial audio” from > creation to development that we decided it would benefit everyone to share > all our experiences so that we can get stronger uses and creative content > for all kinds of “spatial audio” faster, in the end we are users just as > much as developers and have been so excited about what we have been able to > do in “spatial audio” that we want to hear what others do too! > > Feel free to reach out anytime with any questions or suggestions, we are > working hard on an SDK and tools that make multichannel audio more > approachable and simpler. > > All the best, > Dylan > > 340.29 m / s > > Dylan Marcus > Technical Director > A Sound Technology Company. > New York New York > The United States of America. > www.mach1.tech > > Defenders of the Audio Realm™ > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20220105/bfe3336d/attachment.htm > > > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: M1_EmailLogo_transparent_300w.png > Type: image/png > Size: 6857 bytes > Desc: not available > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20220105/bfe3336d/attachment.png > > > _______________________________________________ > Sursound mailing list > [email protected] > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -------------- next part -------------- An HTML attachment was scrubbed... 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