As long as you can get the headphones directions via OSC you can use it to
control a webpage with a ambisonic played decoder and rotation via osc.

In worst case you could need a osc to osc plugin to parse the syntax.

ww.ohti.xyz has a osc controlled player for local or web based ambisonic
files.

http://www.ohti.xyz/2021/original.html is a work in progress, we hope to
change
the decoder from omnitone.

Bo-Erik


Den ons 5 jan. 2022 17:33Dylan Marcus <[email protected]> skrev:

> > On Jan 5, 2022, at 1:26 AM, Hannes Helmholz <[email protected]>
> wrote:
> >
> > On 2022-01-04 20:49, Dylan Marcus wrote:
> >> Here is an example app we made when this was introduced:
> https://github.com/Mach1Studios/M1-AirPodOSC <
> https://github.com/Mach1Studios/M1-AirPodOSC>
> >> This app just shows how to access the orientation and send it to any
> host via OSC, feel free to use and fork however you like.
> >> We also have some iOS examples of this being applied to spatial audio
> playback via our SDK: https://github.com/Mach1Studios/Pod-Mach1SpatialAPI
> <https://github.com/Mach1Studios/Pod-Mach1SpatialAPI>
> >> You could even modify our “mach1-transcode-example” to playback FOA
> (transcoding to our Mach1 Spatial vector channel based format and using
> Mach1Decode to play it back).
> >>
> https://github.com/Mach1Studios/Pod-Mach1SpatialAPI/tree/master/Examples/mach1-transcode-example/mach1-transcode-example
> <
> https://github.com/Mach1Studios/Pod-Mach1SpatialAPI/tree/master/Examples/mach1-transcode-example/mach1-transcode-example
> >
> >> ——
> >> When it comes to using the orientation from AirPods, we are happy with
> the performance and access via the CMHeadphoneMotionManager, however this
> is limited when distributing an app that uses it (read below). As it comes
> to how the orientation is used in “Apple’s Spatial Audio” we are EXTREMELY
> unhappy, you can read about that in detail here:
> >> https://research.mach1.tech/posts/feedback-on-apple-spatial-audio/ <
> https://research.mach1.tech/posts/feedback-on-apple-spatial-audio/>
> >> And
> https://research.mach1.tech/posts/observations-and-limitations-of-apple-spatial-playback-implementation/
> <
> https://research.mach1.tech/posts/observations-and-limitations-of-apple-spatial-playback-implementation/
> >
> >> It should be noted that we have been doing tests of creating open
> source example codebases to allow artists/labels distribute spatial music
> via an iOS app until common music services support more spatial audio
> playback. We have been met with a lot of pushback from Apple which we have
> been tracking here:
> https://research.mach1.tech/posts/submitting-spatial-music-apps-to-ios-app-store/
> <
> https://research.mach1.tech/posts/submitting-spatial-music-apps-to-ios-app-store/
> >
> >
> > Hey Dylan, thanks a lot for your helpful answer here, as well as the
> code contributions and nice documentation on your research blog.
> > BTW, it would be even nicer to have the publishing / update dates of the
> individual posts made visible in the blog. :)
>
> Adding the dates and last modified dates as we speak! Thank you for the
> feedback!
>
> > It's awesome to see the industry contribute to the community some
> detailed development insights as well as your practical experience with
> comparing the different currently available ways to achieve "spatial audio".
> > Keep up the fight for the customer ... apparently against Apple! ;)
>
> Thank you! We have spent so much time demystifying “spatial audio” from
> creation to development that we decided it would benefit everyone to share
> all our experiences so that we can get stronger uses and creative content
> for all kinds of “spatial audio” faster, in the end we are users just as
> much as developers and have been so excited about what we have been able to
> do in “spatial audio” that we want to hear what others do too!
>
> Feel free to reach out anytime with any questions or suggestions, we are
> working hard on an SDK and tools that make multichannel audio more
> approachable and simpler.
>
> All the best,
> Dylan
>
>       340.29 m / s
>
>       Dylan Marcus
>       Technical Director
>       A Sound Technology Company.
>       New York New York
>       The United States of America.
>       www.mach1.tech
>
>       Defenders of the Audio Realm™
>
>
>
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