Sorry I think I was not clear enough :

[EMAIL PROTECTED] wrote:

>Hi,
>
>There are no pixels in vector graphics. 
>

but the rendering engine has to know the area to paint ??

>The best you can do is calculate
>the enclosed surface in ECMAScript or JS and map it to your pixel size.
>
>  
>
Right but that can be a complicated and time expensive algorithm (for any
shape ... if I use dome kind of triangulation algorithm for instance) and
I am sure these computations are already done (at least at the rendering
level) because the graphic card has to know where to paint the fill zone.

That was why I was thinking of pixels ... but If I had the surface of the
fill zone in (SVG unit)^2 I would be very happy.

Thanks
JD


>Ronan
>
>  
>
>>Hi,
>>
>>I was wondering if the number of pixels of the area corresponding
>>to the fill zone (fro a path element for instance) can be recovered
>>using Javascript/Dom thechnique or other ????
>>
>>The information is probably there because I assume the SVG engine
>>already uses an algorithm to determine this fill zone from
>>the path points ....
>>
>>Thanks
>>JD
>>
>>
>>
>>
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