"Kurt Cagle" <[EMAIL PROTECTED]> wrote in message 
news:[EMAIL PROTECTED]
> DHTML is not really a technology per se, it's more of a marketing term.
> In practice,
>
> DHTML = HTML + CSS + Javascript + DOM

So what's SVG then?

SVG = what? + CSS + Javascript + DOM

What's the what? - CSS, javascript, DOM support are all optional in SVG, 
just as they are in SVG - we have no reason to assume an SVG viewer has 
those things any more than we do with an HTML viewer does.  SVG doesn't 
change anything - everyone assumes SVG is the dynamic script supported 
world, but that's just an artifact of the very small number of viewers that 
most people ever consider.

> If you look at the Mozilla implementation of SVG, what is most
> intriguing about it is that its DOM is directly accessible from the web
> page at the same level that XHTML is.

I don't find that particularly useful, it massively raises the complexity of 
the client implementation, and puts much larger requirements on creating the 
web-viewer, I simply do not believe that the monolithic browser is the way 
forward, it's too expensive to create, and you either end up with  a 
hodgepodge of 2nd best implementations - Mozilla doesn't have the best HTML 
implementation (that's IE), it doesn't have the best XHTML implementation 
(that's Opera) it might have the best CSS implementation, but I think that 
might be Opera too, it doesn't have the best SVG implementation.  It might 
be good if it did, but then it would be the single dominant UA and we'd lose 
any evolution and fight in the user agent world - something I think we 
desperately need.

The monolithic user agent is probably only producible by 2 groups in the 
current marketplace - MS and Mozilla, but if we have the plugin approach 
then there's lots of UA's that can implement a great SVG user agent, it's a 
smaller more reasonable job.

Mixing HTML and SVG doesn't gain you much, in fact it gains you virtually 
nothing but questions about how the two should integrate, and much bigger 
problem for the UA developers about how to fit everything together.

> Break out of that, and SVG becomes a very
> exciting technology indeed.

Could you expand on why?  As I really don't see it.

Cheers,

Jim. 





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