Doug,

Thanks for your code but I think you misanderstood the rotation
I am interested in.

I will try to explain with another draw.


   CR1              CR2
   X----------------0----------------

         L1                 L2


L1 is rotated around CR1,
L2 is rotated around CR2,
CR2 is rotated around CR1


This to understand how we represent absolute, relative
cs with SVG.

If you have idea..

Thanks a lot,

Jilu


--- In [email protected], "Doug Schepers" <[EMAIL PROTECTED]> 
wrote:
> Hi, jilu-
> 
> It's much easier than that. Rotate transformations allow the author 
to
> specify the center of rotation.
> 
> <svg>
> <circle id='center-1' cx='150' cy='150' r='5' fill='red'/>
> <circle id='center-2' cx='250' cy='150' r='5' fill='blue'/>
> <circle id='center-3' cx='250' cy='250' r='5' fill='green'/>
> 
> <line id='line_1' x1='150' y1='150' x2='250' y2='150' 
stroke='orange'
> stroke-width='3' fill='none' stroke-linecap='round'>
>    <animateTransform attributeType='XML' attributeName='transform'
> type='rotate' from='0,150,150' to='360,150,150' begin='0s' dur='5s'
> repeatCount='indefinite'/>
> </line>
> 
> <line id='line_2' x1='150' y1='150' x2='250' y2='150'
> stroke='cornflowerblue' stroke-width='3' fill='none' stroke-
linecap='round'>
>    <animateTransform attributeType='XML' attributeName='transform'
> type='rotate' from='0,250,150' to='-360,250,150' begin='0s' dur='5s'
> repeatCount='indefinite'/>
> </line>
> </svg>
> 
> Regards-
> Doug
> 
> doug . schepers  @ vectoreal.com
> www.vectoreal.com ...for scalable solutions.
>  
> 
> J�r�me Tricand de la Goutte wrote:
> | 
> | 
> | Hi jilu,
> | 
> | If I understand well, you want to kepp l1 and l2 attached...
> | If so, use a structure like
> | <g id="FirstRotation" transform="your rotation string for L1">
> |     <... description of l1 >
> |     <g id="SecondRotation transform="your rotation string for L2">
> |             <... description of l2 >
> |     </g>
> | </g>
> | 
> | I'm not familiar with rotation, but I think that when you 
> | define a rotation, the center of the rotation is the 
> | upper-left corner of the bouding box. So to set the center 
> | (x,y) of a rotation, you must translate your object of (-x, 
> | -y), rotate, then translate of (x,y) again to get the right place.
> | 
> | Hope it helps
> | 
> | 
> | 
> | J�r�me Tricand de la Goutte
> | 
> | Soci�t� Logatique
> | 50 rue Marcel Dassault
> | 92100 Boulogne-Billancourt
> | 
> | 01 46 21 59 59
> | 
> | 
> | 
> | jilusan wrote:
> | 
> | >hello,
> | >
> | >i would like to animate (for playing) something with 2 arms.
> | >
> | >CR1, CR2 are two coordinates system.
> | >
> | >i would like that the first arm rotates aroud CR1 the second arm 
> | >rotates around CR2
> | >
> | >
> | >      CR1   l1   CR2
> | >      0----------0
> | >                 |
> | >                 |  l2
> | >                 |
> | >                 0
> | >
> | >
> | >do you have any idea (example maybe) for doind such thing ?
> | >
> | >thanks,
> | >
> | >jilu
> | >
> 
> -- 
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