Thank you very a lot for your help.

ps:
> Hi Peruzzi,
Peruzzi is my surname. My name is Alessandro ;-)

I have another problem but i write another message with a different 
subject text.

Alessandro Peruzzi


--- In [email protected], Thomas DeWeese 
<[EMAIL PROTECTED]> wrote:
> Hi Peruzzi,
> 
> Peruzzi Alessandro wrote:
> 
> > now when i calculate for example... width 
> > with this code:
> > 
> > Rectangle rect = ctx.getGraphicsNode(t1).getBounds().getBounds();
> > int width = (int)(ctx.getGraphicsNode(t1).getBounds().getWidth
());
> > 
> > I have a different result
> > rect.width no equals to width
> > Why?
> 
>     This is because the position and width of the
> text is calculated as a float.  So given
> 
>     // The "real" float bounds
>     Rectangle2D r2d = ctx.getGraphicsNode(t1).getBounds();
> 
>     double x0 = r2d.getX();
>     double x1 = x0 + r2d.getWidth();
> 
>     int intWidth = ceil(x1)-floor(x0);
> 
>     This is not the same as floor(r2d.getWidth())
> for obvious reasons.
> 
> > How is the correct width of t1 textElement ?
> 
>     Neither the correct width of t1 is the
> double precision value returned by r2d.getWidth();
> the rect.width() is a 'safe' width but may be
> off by up to 2! counts.





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