On Thursday, April 21, 2005, 4:35:06 AM, chun79 wrote:
c> Thanks a lot! c> Thanks method is really good for edge and curve c> but a bit not sufficient to sample the vertex! Yes, a better approach is to take each path command and convert appropriately - an L or l command needs only two points, a curve many more. There are many algorithms for tessellating a curve to a polygon. See for example http://www.cosc.brocku.ca/~cspress/HelloWorld/1999/04-apr/rendering_bezier_forms.html demo here http://www.aravind.ca/BezierApplet -- Chris Lilley mailto:[EMAIL PROTECTED] Chair, W3C SVG Working Group W3C Graphics Activity Lead ----- To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ---- Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

