"Steve Harwin" <[EMAIL PROTECTED]> wrote in message 
news:[EMAIL PROTECTED]

>I have had a look at XForms in a standalone SVG 1.2 doc and finally
>got a simple test to work, the problem I face is that the rendering of
>the XForms components in a standalone SVG is controlled via SVG
>elements, ie you have to build the SVG equivalent of the "input box"
>and then use the new "editable" attribute on the text element to allow
>a user to modify the text and then in turn modify the XForms component
>via a prototype binding and JS.

Mark Birbeck has already set up you a good example of how to use XForms and 
SVG in a player today, however there are other ways of doing forms if you're 
happy to go down the route of a single player, and those routes are using 
more mature technologies than XForms and the players are completely free, 
indeed they're likely to be already deployed - Internet Explorer and ASV.

I've written up a quick way of how to do it at 
http://jibbering.com/discussion/svg-forms-explorer.1 complete with examples 
that use html forms: 
http://jibbering.com/discussion/example-svg-ie-forms.svg or even using the 
MS common controls: 
http://jibbering.com/discussion/example-svg-ie-common.svg .

It's not an alternative to XForms, but native controls and mature 
technologies may well be better for now than being an early adopter of 
XForms, and having to learn all the new issues with it yourself, rather than 
the trusty google.

Cheers,

Jim. 





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