Hello,
I've searched the net as well as the SVG 1.1 and 1.2 specs for an 
actual definition of a shadow tree.  I've found the definition "For 
storage of the distributable files, we create "object trees" which 
mimic the organization of the
source code directory /usr/src (see figure 2). There is one object 
tree for each different architecture or
operating system. We called the directories where object files are 
stored, "Shadow Trees", because their
structure is a projection of the source code tree.
"
however this really does not apply to the RCC rendering model used in 
SVG.  Can anyone explain what a shadow tree is and why it is such an 
advantage to use it?

Thanks. 




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