Hello, I've searched the net as well as the SVG 1.1 and 1.2 specs for an actual definition of a shadow tree. I've found the definition "For storage of the distributable files, we create "object trees" which mimic the organization of the source code directory /usr/src (see figure 2). There is one object tree for each different architecture or operating system. We called the directories where object files are stored, "Shadow Trees", because their structure is a projection of the source code tree. " however this really does not apply to the RCC rendering model used in SVG. Can anyone explain what a shadow tree is and why it is such an advantage to use it?
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