> Hi Daniel,
> yes i ve observes the same behavior, i found this workaround.
> 
> document.rootElement.pauseAnimations()
> var t=document.rootElement.getCurrentTime();
>     document.rootElement.setCurrentTime(t)
> 
> that should force a redraw.
> 
> hth
> Holger

Hi Holger,

thanks for your reply.

I already tried out your approach, too. But it does not work properly.
At least not in my setting: Adobe SVG Viewer 3.03, IE, WinXP.

I also tried things like
   document.rootElement.pauseAnimations()
     var t=document.rootElement.getCurrentTime();
     document.rootElement.setCurrentTime(0);
     document.rootElement.setCurrentTime(200);
     document.rootElement.setCurrentTime(t);
which seems to work better, i.e. the objects are drawn correctly more
often. But I did not find a solution in general, that always works...


Regards, Daniel




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