no solution but an affirmation of the problem: using big coordinates (either 
big numbers and/or lots of decimals) apperently gets the ASV into rounding 
problems went recalculating to the screen coordinates. I have the impression 
ASV6pr is even worse then ASV 3, but do not know about the other renderers...
 
____________________________ 
Barend Köbben 
International Institute for Geo-information Sciences and  Earth Observation 
(ITC) 
PO Box 6, 7500AA Enschede (The Netherlands) 
ph: +31-(0)534874253; fax: +31-(0)534874335 
_____________________________ 

________________________________

From: [email protected] on behalf of Sean
Sent: Wed 13/07/2005 19:59
To: [email protected]
Subject: [svg-developers] generalization problems



I have an issue that has nagged me, but until now, I have always found
ways around it.  I have two identical shapes, same pixel dimensions and
same precision, 4 decimal places.  One is in UTM coordinates with the
upper left corner of the view box set at 510441 -4300624, and the other
shifted closer to 0 0 at -13 -14.  The shape at 510441 -4300624 has its
shape generalized.  Curves are jagged and so on, the other is
unaffected.  Any ideas why this happens and is there a fix?  Thanks.


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