On 7/30/05, Jim <[EMAIL PROTECTED]> wrote:
> Hello Bart,
> 
> Thanks for the detailed reply. I guess you are right in that there
> is nothing really on the market to deliver "true SVG" renderings
> from a sequence of screen menus.  I have a requirement to deliver
> screen captures (that can be scaled without losing quality).  So, I
> guess in a sense, I could hand draw hundreds of screens by hand
> (vector format) or tell the client - "you wanted SVGs, well here are
> the SVGs" (SVG code encapsulating raster graphics). This is possible
> with programs such as Beatware Mobile Designer and others.
Or you could explain the buzzword they heard has no real value here.
But I suppose that's spoken like someone not with a or your job:)

> I really think that someone could make some serious money if they
> were to either engineer video cards for Vector Output or to somehow
> encode smart browsers with the capability to capture any window in
> that browser to "true SVG" output.
...but why? The entire point of a video card is to render something
usually *much* more abstract. What you suggest would 
essentially require an OS-wide abstraction at various levels for 
full vector renderability, which would probably do no good to the 
structure/styling separation either. People are already fairly
bad at making interfaces:P

(Avalon (Longhorn interface system) may be convertable, but
 it'll  be years before Longhorn is even out, and much longer
 until newer versions of programs are implemented using it, 
 especially since that would break support with older OSes)

> If you go to the W3C site you will see that there is a lot of
> discussion with mobile phones and scalable vector graphics.  For the
> sake of electronic training materials (i.e. how to instruct a user
> to use complex software via screen shot sequence) - SVGs make
> perfect sense in that you can scale from the mobile phone and PDA to
> a large 21 inch monitor without loss of quality.
I personally think vector graphics for mobile use isn't so useful
when the screen is so small. Instructional material on a PDA 
that refers to large-screen interfaces is fairly silly, for one. 
If you want general material that looks crisp up to 21 inch, capturing
it at high resolution would make me happy. If it's good enough for
installation booklets, it's good enough for me...

Scalable interfaces would be neat, but scalable data representatiosn
without that seems like nonsense. but that may be just me.


> Yes, photo slides (in raster format) are nice, but I need to scale
> (in either direction) the screen capture in either direction and
> obtain crisp, clear, detailed results.
Well, there are programs that rescale raster noticably better than
bilinear/bicubic that you could use to get more detail in raster
zooming. Maybe you could use them in combination with
raster-to-vector programs. It may be workable enough, though
would require lots of tweaking if it does, and probably look
a little odd.

Frankly, I don't really see where much more than a factor
two zoom is necessary in the first place.


> I will explore the possibilities that you mentioned, but I do hope
> that as we go down the road and use open source SVGs more and more,
> that the video cards or software (i.e. Microsoft Windows and IE)
> will take a serious look at pixel conversion to vector format.
Dubious, I say. Rendering to vector graphics or implementing an
interface in a vector-style environment is probably cool and useful
(there are enough crisp SVG interfaces that are useful at many
resolutions), but converting from raster to vector has never been
very good. It seems to have found more use in art than business:)


--Bart


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