Hi Matt,

On Fri, 21 Oct 2005 16:51:16 -0000
"world_shaper" <[EMAIL PROTECTED]> wrote:

> Many thanks, Wade.  Or is it G.?  Anyway, your maze program is an 

I go by Wade. I just sign things G. Wade.

> excellent place for me to start.  Thanks for sharing it.  
> Coincidentally, I did concerns about memory, so I'll definitely look 
> into the <use/> element.  
> 
> Just out of curiosity, how complex is the perl script that generates 
> the maze?  Similar to your maze, I need to generate the layout of 
> the tiles in a logical pattern.  If I want believable (as opposed to 
> accurate) representations of landmasses and geography, I can't just 
> randomly pick a tile for each square.  I know only a little bit 
> about a little bit about perl.  Is your script something you think a 
> perl newbie could dissect, or did you write it in the grand 
> tradition of perl obfuscation?

My script is a wrapper around the Games::Maze module, which actually does the
interesting part of building the mazes.

My original script was pretty straight-forward, but it has acquired a bit more
complication to support the various options for scripting and multiple
formats.

With a little cleanup, it would probably be mostly understandable to a newbie.

<grin/>I'll refain from my normal rant about the 'perl obfuscation' comment.
I've been writing mostly readable Perl for over a decade.

G. Wade (but you can call me 'Wade'<grin/>)

-- 
"The avalanche has already started. It is too late for the pebbles to
vote."                               -- Ambassador Kosh, "Believers"


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