On Fri, 18 Nov 2005 09:33:22 +0100
klaus Förster <[EMAIL PROTECTED]> wrote:
> > snappedX = userCoord.x*Math.round( gridSizeX/gridSizeX );
> >
> > Which makes a lot more sense than what I said before.
> well, not really - gridSizeX/gridSizeX will always be 1 (except if
> gridSizeX is zero ...), so let me try again - here's my solution ;-)
>
> snappedX = Math.round(userCoord.x/gridSizeX)*gridSizeX
Okay, I'll be quiet now. I'm obviously not doing well on what should have been
easy.<grin/>
...slinking away...
G. Wade
--
That's what I love about GUIs: They make simple tasks easier, and complex
tasks impossible.
-- John William Chambless, <[EMAIL PROTECTED]>
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