Hi, I have one more suggestion you may want to try, use 'fill-opacity' instead of 'opacity'. Given the situation I suspect that this will work, and may also improve rendering performance significantly. When you use opacity it must render the fill and stroke to an offscreen image and then composite them together with the canvas using your opacity (I know in your case you don't have a stroke but it wouldn't surprise me if they didn't pick up on this optimization). When you use fill-opacity they can use the normal 'fill' code but the color it is filled with is just semi-transparent.
Oh, and yes, you really should use rasters for this (a single channel PNG used as a mask would be much better than the current arrangement). Rasters formats are _really_ good at representing lots of abutting rectangles of different colors ;) This would be even faster than the fill-opacity solution and would avoid any issues with the overlap/underlap you are seeing now. Finally I would also mention that Batik could be used to turn your svg version into a PNG (to get an 8bit PNG you would have to use the 'pallete' option of the transcoder). This might take a little bit of twiddling to get just right (you would want to match the rects with the output pixels), and using the mask element can be a little tricky (to get the coordinate systems lined up right). [email protected] wrote on 11/23/2005 09:07:06 AM: > Le Mercredi 23 Novembre 2005 14:07, Andreas Neumann a écrit : > > if you go for higher resoluted terrain representations I would > > definitely do it in raster - it would be a mis-use of SVG to include > > lots and lots of rectangles to simulate raster images. > > > > There are several free and commercial tools out there that can deal > > with terrain generation, processing and rendering. > > > > Then you just have to include the raster image in SVG. > > > > Andreas > > Oh no, I'm affraid I was not clear in my query. My map resolution is a given > and I'm really happy with it. My concern is to know if the relief lighting > methods would produce anything good looking on low resolution maps like mine. > I guess I'll figure it out soon enough. > > > > > > ___________________________________________________________________________ > Appel audio GRATUIT partout dans le monde avec le nouveau Yahoo! Messenger > Téléchargez cette version sur http://fr.messenger.yahoo.com > > > > > ----- > To unsubscribe send a message to: [EMAIL PROTECTED] > -or- > visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" > ---- > Yahoo! Groups Links > > > > > > > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/1U_rlB/TM --------------------------------------------------------------------~-> ----- To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ---- Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

