Lance,

I agree with you.  It would be great if Adobe's content tools would
generate a variety of formats (SWF, PDF, SVG, XAML?).  This is where
they make their money after all, not on the viewers....

Jeff

--- In [email protected], lance dyas <[EMAIL PROTECTED]> wrote:
>
> People do need to remember the difference between a format and an 
> application.
> Even though SVG can be done in Notepad (I prefer GVIM), I would buy the 
> lastest
> Flash and spend those $$$ if  Flash would produce nice clean SVG.
> 
> Because Flash has a very good artist friendly gui for many things like 
> hands on "painting" of Vectors and Vectorization of
> Rasters as well as its Frame based 2D animation and I am sure I dont 
> care if it could still produce SWF   They could add
> declarative animation interfaces to the Flash APP and when they render 
> out to SVG it would convert easily
>  and when it went to SWF it would be autoscripted The reverse is true 
> for framed animation.
> 
> Adobe's illustrator has always been ... less intuitive for me to use 
> than various Macromedia products, ( Freehand being the prime example)
> Though Flash <as of version 5, for I lack anything newer > also had its 
> quirkiness... it was difficult to find where scripts where attached
>  in a complex set up after you had been away from it for awhile or if 
> you were trying to learn from somebody elses FLA)
> 
> Richard Gnyla wrote:
> > Interesting
> >
> > Here is the reason why Adobe thinks you should use Flash (and not
alternative technologies such as SVG
> >
> >
> > Because Flash costs $$$$$ and Adobe makes money for selling the
product, 
> > SVG can be done in notepad.
> >
> >
> >
> > Alastair Fettes wrote:
> >
> >   
> >> Just noticed this article over on CNET:
> >>
> >>
http://news.com.com/Mobile+and+consumer+devices+get+a+Flash+from+Adobe/2100-1041_3-6018004.html?part=rss&tag=6018004&subj=news
> >>
> >> "Both products support ActionScript 2, Unicode and XML data handling.
> >> Adobe has also released a preview of an update to Flash Professional
> >> 8, which is needed to author content specifically for the new
> >> platforms. The company said that developing a mobile application
using
> >> Flash can be three to five times faster than using alternative
> >> technologies. Adobe acquired Flash when it bought Macromedia last
year.
> >>
> >> A large amount of attention is being paid to the mobile development
> >> market by many organizations. Late last year, the World Wide Web
> >> Consortium organized a seminar in London to push its vision of a
> >> mobile-enabled Web. At the same time, Opera Software also announced a
> >> beta of its Opera Platform SDK, aimed at providing similar facilities
> >> to Flash Player SDK, but based on open standards like HTML and CSS."
> >>
> >> So I get three interesting points from this article:
> >> 1.  Flash Lite 2 has XML Support.
> >> 2.  Development using Flash as opposed to alternative tech's is three
> >> to five times faster.
> >> 3.  CNET must have never heard of SVG. :-/
> >>
> >> Here's the press release:
> >>
http://www.adobe.com/aboutadobe/pressroom/pressreleases/200601/010306FlashLite.html
> >>
> >> Here is the reason why Adobe thinks you should use Flash (and not
> >> alternative technologies such as SVG):
> >>
> >> "Flash Lite 2 and Flash Player SDK 7 enable OEMs, consumer
electronics
> >> device manufacturers and operators to provide rich, customizable user
> >> interfaces, while delivering more consistent consumer experiences
> >> across devices, operating systems, processors and screen sizes. By
> >> leveraging the Flash ecosystem -- which includes the Flash authoring
> >> tool, rendering engine, and an established community of more than two
> >> million designers and developers -- Flash Lite 2 and Flash Player SDK
> >> 7 can reduce deployment costs and deliver content and interfaces
three
> >> to five times faster than competing solutions."
> >>
> >> Alastair
> 
> 
> 
> -- 
> Google Me at : Decision Driven Rolegaming
> 
> -- Lance Dyas
> The Decision Driven Gaming Center
> "Creating a language for describing  how we do things to enable
better visualization  in roleplay."
> http://www.dyasdesigns.com/roleplay
>






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