--- In [email protected], "Samuel Dagan" <[EMAIL PROTECTED]> wrote:
>
> Hi Andreas,
>  Yes, but is not simple. Look at my message 54458. Cheers, Samy

you are right, for non-uniform scaling this is a problem.

But again, it should be solved in SVG 1.2, if you read the following text from 
the spec:

"The value 'non-scaling-stroke' modifies the way an object is stroked. Normally 
stroking 
involves calculating stroke outline of the shape's path in current user space 
and filling that 
outline with the stroke paint (color or gradient). With non-scaling-stroke 
vector effect, 
stroke outline shall be calculated in the "host" coordinate space instead of 
user coordinate 
space. More precisely: a user agent establishes a host coordinate space which 
in SVG 1.2 is 
always the same as "screen coordinate space". The stroke outline is calculated 
in the 
following manner: first, the shape's path is transformed into the host 
coordinate space. 
Stroke outline is calculated in the host coordinate space. Resulting outline is 
transformed 
back to the user coordinate space. (Stroke outline is always filled with stroke 
paint in the 
current user space). The resulting visual effect of this modification is that 
stroke width is 
not dependant on the transformations of the element (including non-uniform 
scaling and 
shear transformations) and zoom level."

Do you think this would address the problem?

Andreas





-----
To unsubscribe send a message to: [EMAIL PROTECTED]
-or-
visit http://groups.yahoo.com/group/svg-developers and click "edit my 
membership"
---- 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/svg-developers/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 


Reply via email to