--- In [email protected], "Samuel Dagan" <[EMAIL PROTECTED]> wrote: > > Hi Andreas, > Yes, but is not simple. Look at my message 54458. Cheers, Samy
you are right, for non-uniform scaling this is a problem. But again, it should be solved in SVG 1.2, if you read the following text from the spec: "The value 'non-scaling-stroke' modifies the way an object is stroked. Normally stroking involves calculating stroke outline of the shape's path in current user space and filling that outline with the stroke paint (color or gradient). With non-scaling-stroke vector effect, stroke outline shall be calculated in the "host" coordinate space instead of user coordinate space. More precisely: a user agent establishes a host coordinate space which in SVG 1.2 is always the same as "screen coordinate space". The stroke outline is calculated in the following manner: first, the shape's path is transformed into the host coordinate space. Stroke outline is calculated in the host coordinate space. Resulting outline is transformed back to the user coordinate space. (Stroke outline is always filled with stroke paint in the current user space). The resulting visual effect of this modification is that stroke width is not dependant on the transformations of the element (including non-uniform scaling and shear transformations) and zoom level." Do you think this would address the problem? Andreas ----- To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ---- Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

