Thank you Robert,
I thought it was simpler to implement such behavior.
I suppose that animation may be not appropriate in this case. (Am I right?)

Regards,
Diego

2006/2/17, Robert Russell <[EMAIL PROTECTED]>:
>
>  Instead of doing while(currentX<500), you have to make your code do a
> callback using something like window.setInterval() or
> window.setTimeout(). There's a good generic Javascript animation
> tutorial at
> http://www.schillmania.com/content/projects/javascript-animation-1/ .
>
> His examples use DHTML instead of SVG, but for scripted animation the
> concepts are the same.
>
> --- In [email protected], Diego Gibellino
> <[EMAIL PROTECTED]> wrote:
> >
> > Thank you for your answer, I tried with Adobe SVG and FireFox the
> following
> > (I will insert the script version only)
> >
> > <script type="text/ecmascript">
> >     <![CDATA[
> >     // global variables here
> >     var clickCount = 0.;
> >     var currentX   = 0.;
> >     var currentY   = 0.;
> >     var currentW   = 0.;
> >     var currentH   = 0.;
> >     var MyRect = null;
> >     function resizeLocal(evt)
> >     {
> >        MyRect = evt.target
> >        clickCount++;
> >        //if (clickCount==1)
> >        //{
> >        currentX=parseInt(MyRect.getAttribute("x"),10);
> >        currentY=parseInt(MyRect.getAttribute("y"),10);
> >        currentW=parseInt(MyRect.getAttribute("width"),10);
> >        currentH=parseInt(MyRect.getAttribute("height"),10);
> >        //}
> >        if(clickCount%2==0)
> >        {
> >           while(currentX<500)
> >           {
> >           currentX=currentX+2.0;
> >           currentY=currentY+1.0;
> >           currentW=currentW-2.0;
> >           currentH=currentH-1.0;
> >           MyRect.setAttribute("x",currentX);
> >           MyRect.setAttribute("y",currentY);
> >           MyRect.setAttribute("width",currentW);
> >           MyRect.setAttribute("height",currentH);
> >           }
> >        }
> >        else
> >        {
> >           while(currentX>1)
> >           {
> >           currentX=currentX-2.0;
> >           currentY=currentY-1.0;
> >           currentW=currentW+2.0;
> >           currentH=currentH+1.0;
> >           MyRect.setAttribute("x",currentX);
> >           MyRect.setAttribute("y",currentY);
> >
> >           MyRect.setAttribute("width",currentW);
> >           MyRect.setAttribute("height",currentH);
> >           }
> >        }
> >     }
> >
> > And I declared my shape like this:
> >
> > <rect onclick="resizeLocal(evt)" x="500" y="250" width="500"
> height="250"
> > fill="red" stroke="red"/>
> >
> > This works fine but how can I show the animation to the user (the rect
> > enlarging/reducing width and height) ?
> >
> > Using animation it is actually simpler enlarging or reducing the
> rect size
> > but how may I altrernate this behavior at each user click?
> >
> >
> > 2006/2/17, Robert Russell <[EMAIL PROTECTED]>:
> > >
> > >  Do you have any examples of what you tried that didn't work? Which
> > > platform (Batik, Firefox, Opera, Adobe, ...) did you try it on?
> > >
> > > If you want to do it declaratively (in SMIL, the way the spec shows
> > > it) then it's a totally different approach than you'd take from doing
> > > it procedurally (in Javascript or another language).
> > >
> > >
> > > --- In [email protected], "ilgibe" <d.gibellino@> wrote:
> > > >
> > > > Hi,
> > > > I would like to resize with an animation a rect from 50x50 to
> 200x200
> > > > (for i.e.) when it is clicked. Then when the rect reaches the new
> > > > dimension a new click resizes it again to the previous width and
> > > > height and so on (enlarging and reducing).
> > > > I tried with animation (but I was not able to implement the two
> > > > different behaviors) and with script (but I was not able to show the
> > > > animation of the rect that changes width and height).
> > > >
> > > > May you help me please?
> > > >
> > > > Thank you and Best Regards,
> > > >
> > > > Diego
> > > >
> > >
> > >
> > >
> > >
> > >
> > >
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