I've recently gotten re-interested in SVG mapping after experimenting with
Firefox 1.5's built-in SVG support, but I've always found fitting map
coordinates to the SVG system (x-coordinates increases from left to right
and y-coordinates increase from top to bottom) to be somewhat problematic.
What do people think is the best way to transform coordinates from
real-world to SVG?

Do you convert geographic coordinates to local coordinates (like screen
pixels or twips, etc. where the Y-coordinate increase to the south), or do
you keep the geographic units unchanged but just reverse the y-axis by
multiplying by -1, or do you perform a local transform on the y-axis so
that you can use the unmodified geographic coordinates in SVG directly, or
what?
 
The choice impacts things like coordinate tracking or text placement, and
other features that you may want to support in an online map presentation.
I also wonder about issues like whether it's more efficient with GML paths
to compress floating point coordinates to integers. Looking around the
'net, I see examples of all sorts of coordinate-transforming techniques in
SVG maps, so is there any consensus on the "best" method, and why?

So does anyone here have any opinions about the pros and cons of the
various ways people convert geographic coordinates into SVG coordinates?

- Bill Thoen







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