--- In [email protected], Reid Priedhorsky <[EMAIL PROTECTED]> 
wrote:
>
> Andreas Neumann wrote:
> > yes, path is definitely the way to go for maps.
> > 
> > With path elements you can also combine several disjunct polygons in
> > one element and have holes. Both are very common in mapping and GIS.
> 
> It seems clear that there's a space advantage to using a few paths 
> rather than many polygons. Is there a speed advantage as well?

that's probably implementation specific. I don't expect much
difference between rendering a path or a polygon. I assume that most
implementations use only "path" internally since many graphics
libraries only offer paths anyway. With paths you can represent all
other basic shapes. The reasons why the basic shapes exist in SVG are
semantic reasons and to make it more convenient for content
developers. I am pretty sure that most rendering engines are optimized
for path usage and that most SVG engines translate the basic shapes to
paths internally.

Andreas







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