Me again,

Just for other's info, if you're inlining SVG in an XHTML host
document, Gecko (Firefox, Camino, etc) does getScreenCTM() correctly,
taking into account that the outermost svg element itself might be
offset somewhere in the page. Opera 9, however, doesn't take into
account the outermost svg element's offset. This is an easy fix to
take into account, but still a hassle to deal with. I'll report a bug
on it soon.

Also, it seems that WebKit nightlies (which do render SVG rather
nicely) don't support any of these (or any of the SVG DOM at all).

-Jason Davis


--- In [email protected], "jookeda" <[EMAIL PROTECTED]> wrote:
>
> Ah, very useful indeed! I had just discovered getTransformToElement()
> almost immediately after posting, but getScreenCTM() is even more to
> the point.
> 
> Thanks,
> Jason Davis
> 
> --- In [email protected], "Andreas Neumann" <neumann@>
> wrote:
> >
> > Hi Jason,
> > 
> > have you looked at .getScreenCTM()?
> > 
> > see also thread starting at
> > http://groups.yahoo.com/group/svg-developers/message/55566
> > 
> > Note that ASV3 does not implement it, there you have to use a
> workaround which is 
> > explained in the above mentioned thread. All other viewers implement
> .getScreenCTM()
> > 
> > Hope this helps,
> > Andreas
> > 
> > --- In [email protected], "jookeda" <jookeda@> wrote:
> > >
> > > I don't suppose there is something in the SVG spec I overlooked that
> > > would allow me to translate/position elements via coordinates which
> > > are relative to either the outermost document or the outermost svg
> > > viewport?
> > > 
> > > What I have currently is an recurrence upward from the element I
want
> > > to position, accumulating all of the transforms and new
viewports into
> > > one single transformation matrix, which I can then send
> > > clientX/clientY coordinates (e.g. pixels of the rendering) and
get the
> > > userspace coordinates I want out.
> > > 
> > > Alternatively, I could do some sort of 2D bisection method with
> > > checkIntersection() to get the upper-left coordinate in initial
> > > viewport coordinates, translate by (1,1), and repeat to figure
out the
> > > transform, though I feel that is a little more expensive than
> > > iterating and multiplying the transforms (not to mention extremely
> > > more hackish).
> > > 
> > > Thanks,
> > > Jason Davis
> > >
> >
>






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