Is it possible to read pixel values (RGBA) in SVG? The feDisplacementMap 
filter "primitive" does something very cool which is to use the pixel values 
from image A to distort image B. Hence at some lower level those pixel 
values are made accessible to SVG so that the filter primitive might do its 
work. I'm thinking of something like the getTotalLength and getPointAtLength 
methods associated with Bezier curves in the <path> object -- those loci 
need to be known anyhow for the browser to be able to render the path, so 
why not let them be obtainable by the SVG developer? (Just for fun I applied 
a displacement map to a path and then interrogated its points after it had 
been distorted, but so far as SVG seemed to know, its coordinates were still 
the same). 




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