Hello there. Is there somebody experienced in high-perrformance-tweaking of SVG implementation in Mozilla? I did almost everything I could think about for optimization, but still, my Submarine close-to-finish game performs in Gecko based browsers the worse. The best is of course ASV (taking rouhly about 30% os CPU), second is Batik (taking in some actions 100% of CPU), then Opera (is optically slower than Batik but takes maximally 70% of CPU => I don't know why :-( ) and Mozilla/Firefox is the worst of them, reaching 100% of CPU power very often. I tried use of cloneNode instead of creating new one, without benefit, I tried use one complex gradient instead of several simple ones, again no benefit. The only possible way to speed things in Firefox up is disable almost everything and reduce greatly number of elements. But I'm quite sure that there must be something I'm still not aware of...
Thx for any tips, Marek PS: Another problem I'm heading is sound => is there someone who knows how to via Scripting control playing sounds, compatibility in many browsersa is especially welcome. I failed using embed objects, playing through FLASH API is also not very working, but perhaps there is some way.... ----- To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ---- Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

