Hello there. Is there somebody experienced in
high-perrformance-tweaking of SVG implementation in Mozilla? I did
almost everything I could think about for optimization, but still, my
Submarine close-to-finish game performs in Gecko based browsers the
worse. The best is of course ASV (taking rouhly about 30% os CPU),
second is Batik (taking in some actions 100% of CPU), then Opera (is
optically slower than Batik but takes maximally 70% of CPU => I don't
know why :-(  ) and Mozilla/Firefox is the worst of them, reaching
100% of CPU power very often. I tried use of cloneNode instead of
creating new one, without benefit, I tried use one complex gradient
instead of several simple ones, again no benefit. The only possible
way to speed things in Firefox up is disable almost everything and
reduce greatly number of elements. But I'm quite sure that there must
be something I'm still not aware of...

Thx for any tips,  Marek

PS: Another problem I'm heading is sound => is there someone who knows
how to via Scripting control playing sounds, compatibility in many
browsersa is especially welcome. I failed using embed objects, playing
through FLASH API is also not very working, but perhaps there is some
way....






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