> So use two animations like > > <svg xmlns='http://www.w3.org/2000/svg'> > <rect width="100" height="100"> > <animateTransform > attributeName='transform' > type='translate' > by='0,50' > dur='2s' > id='a' > fill='freeze' > /> > <animateTransform > attributeName='transform' > type='translate' > by='0,-20' > dur='2s' > begin='a.end' > fill='freeze' > additive="sum" > /> > </rect> > </svg> >
Thanks, you are right of course. Adding sequential animationTransform nodes retains the animation state. So I created 3 animationTransform nodes (+50 y, -20 y and -20 y) with 'additive=sum' and lo and behold it works. I also experimented with removing the first child which resulted in the object placed -40 y from its original position. So apparently adding or removing animationTransform nodes renders the animation again from node 1 to 3. I was secretly hoping that the SVG engine would render the total animation chain to a single object and perform the animation by the state it keeps in that single object but this is apparently not the case. And besides, that would mean I count on side effects of the particular SVG engine. For pretty much "static" applications the above is not a problem. However, I'm writing a piece of code that fetches "real time" data from a greenhouse automation server and the client checks every 2 or 3 seconds whether that data has changed and acts (animates) accordingly. I have >50 animated SVG objects per screen so adding a bunch of animationTransform nodes will eat its way through client memory. If my assumption about this is wrong I'd be happy if someone could clarify this to me. Of course I can refresh the active screen every 15-30 minutes so that the SVG document would be rendered from scratch. This way the added animation nodes will be removed from memory. And within 2 or 3 seconds the SVG document will show the fresh data again. Of course this is just a thought :-) > If you have to use scripting > you should consider to script the animation instead of using SMIL. I think this is indeed the best solution to my problem. I've seen some scripted animation examples on the Kevin Lindsey site (www.kevlindev.com) and on the DevOpera site but they all are based on a simple rect or circle object (or SMIL). I deal with groups of objects (the SVG document is exported from Visio). So, if someone has links to scripted animation on groups of objects not using SMIL I'd be very happy. @Chaals: actually I read your article before I started with SVG animation. However, I try to animate something non-predetermined and I'm not sure SVG was meant for that. Thanks again for the info. Rick de Koster ----- To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ---- Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

