Relative to scripting and SVG Tiny:
1) SVG Tiny 1.1 does not require scripting support, but my understanding is
that some mobile implementations of SVG Tiny 1.1 support JavaScript, and
many more support Java via JSR226
2) SVG Tiny 1.2 requires scripting support

In terms of differences between SVG Tiny 1.1 and SVG Basic 1.1, there are
some handy comparison tables starting at
http://www.w3.org/TR/2003/REC-SVGMobile-20030114/#sec-eleind.

SVG Tiny 1.2 adds gradients and some support for opacity on top of what was
present in SVG Tiny 1.1. (Also adds video and various other features needed
by application developers.!) The most significant graphics feature that is
missing from SVG Tiny 1.2 is lack of clipping and masking. These missing
features aren't used much within business graphics or user interfaces, but
come in very handy for high-end graphics created by professional design
tools.

Jon

Jon Ferraiolo <[EMAIL PROTECTED]>
Web Architect, Emerging Technologies
IBM, Menlo Park, CA




                                                                           
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The most important difference is that SVG Tiny does not support scripting.

Keep in mind that SVG1.1 is now Very Old specification, and the viewer
builders are generally working towards SVGT1.2 (which does contain
scripting)

More info on SVGT 1.2 (August 2006)
http://www.w3.org/TR/SVGMobile12/

More information on SVGB and SVGT 1.1 (2003)
http://www.w3.org/TR/SVGMobile/

Cheers,

Ronan

On Friday 09 February 2007 09:52, Prem Dasari wrote:
> Hi,
>
> I would like to know the differences between SVG tiny 1.1 and SVG Basic
> 1.1.
>
> I am aware of the following facts that SVG Basic 1.1 supports
>
>  - User Interactivity,
>
>  -Filter Effects
>
> -Gradients
>
> -Color Profile
>
> -Scrripting support
>
>
>
> If u have anything more in u r mind then let me know
>
>
>
> Thanx in Advance
>
> Pred
>
>
>
>
>
> .
>
>
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