Well , one might consider the thought of having but a single animation
pump , and a global variable containing a pointer to the target object 
to be pumped.

In this fashion when whatever function is called to initiate the animation
of a particular element , it simply replaces this one value with the 
reference
to the new target.


sirlemmingviii wrote:
> Sorry for posting so many questions; I have a project due soon.
>
>
> I'm trying to "lock" the animations of various related elements so
> that only one of them animates at a time.  So I made lock() and
> unlock() functions that set a flag, and I put onbegin="lock()" and
> onend="unlock()" in all of the related <animate> tags.  It seems like
> it WOULD work, except that for some reason, unlock() gets called
> IMMEDIATELY after lock().  Which, in my estimation, has to mean that
> onend is firing IMMEDIATELY after onbegin.  How could this possibly
> happen?
>
> IE7, ASV3.
>
>
> Here's one of the <animate> elements:
>
> <animate id="grow_U" attributeName="width" attributeType="XML"
> onbegin="lock()" onend="unlock()"
> begin="indefinite" dur="0.2s" fill="freeze" from="40" to="600" />
>
>
>
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