Hi Jonathan

Yep, around 2MB was top of the limit. With first
episode, I tried very expensive graphics and
animations resulted file size to be around 13MB. Ikivo
Animator saved the file hours and once crashed during
save, so the file left was sized 0 afterwards. Then my
investors though, that nobody cares about your disney
animations in mobile screen anyway :) 
Those will be published soon. I just recieved Andrew
(www.tinyline.com) e-mail, that he finally had time to
fix the bug and will send me J2ME modules within few
days to test. 
I'm trying to raise now extra £10K to setup Bango
distribution, billing and marketing system for those.
Hopefully will be sorted out within next few months,
then I will have time to start to animate next
episodes. 

Veiko
--- "~:'' ありがとうございました。"
<[EMAIL PROTECTED]> wrote:

> Veiko,
> 
> why not publish them?
> then we might be able to help with more precise
> comments...
> there are various animated games around and a few
> animated cartoons.
> 
> 2Mb sounds over the top. what are you authoring
> with?
> Illustrator can produce files this size.
> 
> cheers
> 
> Jonathan Chetwynd
> 
> 
> 
> On 4 May 2007, at 19:47, veiko herne wrote:
> 
> Hi David
> 
> Sorry about the misunderstanding, just found your
> post
> and tried to comment the article. Yeas, it's nice
> balloon but my product is 2 minute animated stories,
> where characters are walking and talking. The
> dialogs
> are apperaing in bubbles as I didn't wanted to add
> expensive soundtrack. Those files are over 2MB of
> SVG
> code. Besides Opera and Adobe, I haven't got yet
> them
> work with other vendors products, even my code is
> fully compatible with SVG Tiny 1.1 standard.
> 
> Veiko
> 
> --- David Dailey <[EMAIL PROTECTED]> wrote:
> 
>  > Hi Veiko, the blog and data are actually from
> Jeff
>  > Schiller's stuff not mine.
>  >
>  > In terms of movies in SVG I doubt that this is
> what
>  > you have in mind,
>  > but take a look at
>  >
>
http://srufaculty.sru.edu/david.dailey/svg/balloon.svg
>  >
>  > The animation is created in real time in the
> browser
>  > so it's kinda
>  > cool I think.
>  >
>  > cheers,
>  > David
>  > At 10:43 AM 5/4/2007, you wrote:
>  >
>  > >Hi David
>  > >
>  > >Tried to add comment to your blog, but somehow
> it
>  > was
>  > >always rejected with a reason "This is not human
>  > >text???". So, here is my comments:
>  > >You missed the Tinyline (www.tinyline.com) and
>  > >Bitflash (www.bitflash.com) from your tests.
>  > >I tried to produce animated movies in SVG, which
>  > was
>  > >pretty much a nightmare and wrote an article to
> my
>  > >blog <A
>  >
> 
>
>HREF="<http://veikoh.wordpress.com/2007/04/21/svg-animated-movies/
> 
> 
>
>http://veikoh.wordpress.com/2007/04/21/svg-animated-
> 
> movies/">"Experiences
>  > >producing animated movies for mobile
> devices"</A>.
>  > My
>  > >productions still waiting someone to provide me
> SVG
>  > >drivers, that will work properly, before I can
> put
>  > >those to market.
>  > >
>  > >Veiko Herne
>  > >
>  > >--- David Dailey
>  >
>
<<mailto:david.dailey%40sru.edu>[EMAIL PROTECTED]>
>  > wrote:
>  > >
>  > > > Jeff Schiller's web site just popped up a
> very
>  > > > interesting chart:
>  > > >
>  > >
>  >
>
<http://www.codedread.com/svg-support.php>http://www.codedread.com/
> 
> svg-support.php
>  > > >
>  > > > It gives a quick comparison of the state of
>  > support
>  > > > for SVG in
>  > > > several different environments. He has some
>  > > > explanatory notes which
>  > > > sould be read with the chart.
>  > > >
>  > > > His April 18th entry about Google and SVG is
>  > pretty
>  > > > interesting too
>  > > >
>  >
>
<http://blog.codedread.com/>http://blog.codedread.com/
>  > > >
>  > > > David Dailey
>  > > >
>  > > >
>  > > >
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>  > > >
>  > >
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> Check out my favorite music and travel pictures
> athttp://www.mp3.com/ 
> stations/veiko
> 
>
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