Hi, I'm not sure if you've looked at my comic. Perhaps you should take a look at it. You can't really sit and complain about theoretical problems without looking at what's been done.
There are various problems with your suggestion. You can't really show off the more advanced features of SVG. Most the software keeps changing (hopefully improving). When I started my comic, ASV 3 was really the only thing there was (CSV had some deficiencies and ASV 6 had some non-standards compliant features). I've since tried to make it compatable with other viewers, even changing hosting companies because my old one suffered from the delusion that there was no such as content encoding (so they wouldn't or couldn't set their server to display SVGZ on Firefox). The problem is that I really need things like filters, JavaScript, SMIL and formatted text to make it work well and show off SVG's features. Also I don't want to do a lot of work to get round an issue with whatever viewer only to find the problem is fixed in the next upgrade or find that my work around causes problems for the next viewer to come out. In the new Safari (Windows version) some onmouseout events don't work but this is still in beta so hopefully this will be fixed. Hopefully, in a few months or years all or most browsers and plug-ins will respond in roughly the same way to most SVG code. With both HTML and SVG, I don't think the objective should be to make it look the same in all browsers but to make it intelligable in all browsers. Even here this may not be possible as some things will require certain features and there may be very little you can do to get round it. For example a site designed to showcase photographs will never work well in a browser that doesn't display images. Richard Pearman http://www.pixelpalaces.com/ The next stage in the evolution of web comics: http://www.onlinecomics.net/pages/details/listing.php?comicID=4415 --- In [email protected], Doc <[EMAIL PROTECTED]> wrote: > > Well, one of the many issues facing the promotion of SVG is that > those creating SVG art are making the same mistakes as the authors of many > HTML pages in that they only produce content suitable for one particular > rendering agent. > > While IE requires the ASV or other plug ins , other browser like Opera > and Firefox > provide native support for the standard. > > Each implementation has it's short comings , but those wanting to > produce SVG that > actually promotes the standards need to do so within those portions of > the standards > supported by all the viewing contexts involved . > > Albeit much more difficult to work within these restrictions , failure > to do so is much akin > to demonstrating your art in a darkened room ----- To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ---- Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

