Synopsis:
Drawing polylines with invisible segments?
What influences the number of DOM elements that will cause a perceivable delay 
in 
rendering (Moz)?

Hello,

I am building a svg/JS application that visualizes calculations on a sphere 
geometry. As 
illustration 1 shows, a coordinate grid is drawn all across the sphere. The 
viewport 
demonstrates how the sphere would look like if you sat on the inside(!) of the 
sphere, 
positioning the observer's eye in the sphere center.

The lines that build the coordinate grid are polylines, and remain without arc 
or bezier 
smoothing in order to keep things simple right now (and also because I still 
haven't 
figured out the scientifically right way to curve them).

The application features an interface where the user may state a certain 
viewing angle and 
field of view (fov) to visulize the sphere. That means, changes to the 
interface ("viewing 
coordinates") will pan and roll the sphere, as well as zoom in and out of it.

The drawing of the grid is done by drawing a polyline in n steps from the 
"north pole" to 
the "south pole" of the sphere for every big circle (red). All this is done by 
JavaScript 
algorithms that perform coordinate transformations on the sphere, but that 
shouldn't 
bother here. Basically, the algorithm will return x and y coordinates for the 
svg viewport 
for every single crossing point of the grid lines.  But, as there is no such 
thing as an actual 
3d-concept, the viewport will also contain those lines that are supposed to be 
"behind" the 
user. (Remember, we are looking to it from the inside!)

Problem:
The lines that are behind the user are drawn as well, like the one crossing the 
upper right 
in figure 1. I  c a n   figure out which polyline points are outside the black 
circular 
viewport, and of course I could eliminate those by a simple if-clause. That is 
no solution 
though, as the lines may "come back" on the other side of the sphere. Example: 
the third 
blue line from the "north pole" of the sphere (look at the upper right corner) 
would look 
like a potato wedge if the points outside the black circular viewport would be 
omitted. 
Hence, the segments outside the black viewport must be conserved geometry-wise, 
but 
not rendered in a viewable way.

Question:
Is there a way to draw only the polyline segments that are inside the black 
circle?

I can imagine that drawing a single polyline between two crossings would do the 
trick, but 
that would increase the number of DOM elements in a strong way. Since I have 
been 
experiencing trouble with FF 2.0.0.7 (Mac) when drawing major amounts of SVG 
DOM 
elements I would like to refrain from doing this. (Your opinion?)

Thank you for going through this mind-tickle with me and providing any ideas ...

Regards,

dT 


Illustration: 
1: http://mprobst.de/ng/illu1.png






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