--- In [email protected], "ddailey" <[EMAIL PROTECTED]> wrote:
>
> Hello, Andrew,
> 
> I remember you writing on this list some years ago, on the subject 
of alternatives to gradient fills.
> 
> I was able to find this message 
http://tech.groups.yahoo.com/group/svg-developers/message/54827 from 
you, but I remember an earlier message concerning the decomposition 
of gradients into piecewise linear or gradients segments. You 
compared it as I recall to being like  representing curves as a 
series of small lines. I was working on some similar stuff with 
piecewise decompositions of richer gradients at the time.
> 
> More complex gradients such as you illustrate and non-affine 
distortions such as allowed by the edit-transform-distort option in 
Photoshop are exactly the sorts of things that would make morphing 
from one image to another progress more naturally. The mesh gradient 
and the mesh distortion (such as allowed in both Illustrator and in 
Photoshop's "liquify" filter) seem to have similar underlying 
mathematics, and as Erik Dahlström pointed out recently, the topic 
is introduced a bit at Wikipedia: 
http://en.wikipedia.org/wiki/Texture_mapping . I gather what you are 
doing is a bit different than this however? I could not intuit much 
of the math from what you wrote on your web sites.
> 
> Does anyone know if the techniques in use in Photoshop or 
Ilustrator are covered by extant patents?
> 
> Thanks for sharing your work here, Andrew. 
> 
> David
> 

Hi. Yeah, I sent similar info twice (or thrice, I do not remember). 
I hoped find some boys, who have an interest in modern methods. As a 
result I has to use this technique only for my purpose (edit raster 
or create images from zero level). I found some painters, who was 
interested and now test my PaintingTool. Course, I started to evolve 
advanced gradient fills because I hadn't found something similar in 
common progs for image processing. It was in 1982, when I got a task 
concerned with 2D interpolation and realized finally, how it should 
be done. Later I found one program package, written in 1975, where I 
found similar method. I cannot tell you, that I know well the whole 
list of patents, but I found some of them, seeking in Google for 
articles on gradient fills. As I could able to notice, all of them 
describe contour (stright lines or curves, no matter) based methods. 
I need no curves. Only set of control points. I fact, method, used 
in Warper, differs from one used in PaintingTool or SVSViewer. 
Similar, but not the same. As I wrote, theory of elasticity. There 
is a whole list of potential useful application, what I cannot 
realize without support of some big boys- owners of vector file 
formats. I do think, that creation of a new one isn't the best idea 
(But I did it in fact! Download SVSViewer and open some of svs files 
with any text editor), but some kind of additional records for SVG 
for example is a must. Such a method coul be used in browsers. Well, 
after my first letter to svg-developers I had a contact with Peter 
Sorotokin from Adobe. He refused to play my prog, because it, as he 
thought, could content some harmful code. Well, if this boy is so 
poor and has no old comp for such sort of experiments, I offerd him 
source code (!!!) but after it contact was broken. Well, try to play 
(if you haven't done it until now) with my progs. Hope, it will be 
interesting. 
Regards, A



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