Hi Rei, 

Please for SVGDoc2 try to use the following code that registers 
(stores all nodes ID into hash table): 
Code: 
    // Clear idTable 
    SVGDoc2 .idTable.clear(); 
    SVGDoc2 .addIds(SVGDoc2.root); 

The similar code runs if you load SVG document regular way and 
SVGEvent.EVENT_LOAD event issued. 

See lines 261 - 264 in PlayerListener.java: 

Code: 

   // Clear idTable 
   document.idTable.clear(); 
   document.addIds(document.root); 

Thanks,
Andrew
 
http://www.tinyline.com


--- In [email protected], "reima0j" <[EMAIL PROTECTED]> wrote:
>
> I am currently using Netbean and Tinyline to create a Tiny SVG 
> Mobile phone game, but I find a problem about add a svg image 
> form another source file into the current SVGDocument. 
> 
> The following is the code used:
> public void startGame(){
> //load the map
> SVGDocument SVGDoc = canvas.raster.getSVGDocument();
> 
> //load characters
> SVGDocument SVGDoc2 = canvas.loadSVG("/svg/cursor.svg");
> 
>     SVGNode nodeA = SVGNode.getNodeById(canvas.SVGDoc2, new
> TinyString("test".toCharArray())); //test is a group element in 
cursor.svg
>     System.out.println(nodeA);
> 
>     SVGNode nodeB = SVGNode.getNodeById(SVGDoc, new
> TinyString("scene_1".toCharArray())); //scene_1 is a background of
> current SVGDocument
>     System.out.println(nodeB);
> 
>     if(nodeB != null)
>     {
>       // Get the parent
>       SVGNode parent = nodeB.parent;
>       int nindex = parent.children.indexOf(nodeB,0);
>       // Add the child node and update the ID cache table
>       parent.addChild(nodeA, nindex+1);
>       SVGDoc.idTable.clear();
>       SVGDoc.addIds(SVGDoc.root);
> }
>     SVGEvent event = new SVGEvent(SVGEvent.EVENT_UPDATE,
> SVGDoc.root.getDevBounds(canvas.raster));
>     canvas.postEvent(event);
> }
> 
> The nodeA use ¡§getNodeById¡¨ and return a null value as printed 
out 
> by¡§System.out.println(nodeA);¡¨, but the nodeB can be found in the 
> same way. I would like to ask what the problem is, and how to add 
> SVG image form different SVG files into one SVGDocument efficiently.
>




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