Hi, I'm new to this group and have just started working with SVG. I'm using a mock-up GUI to compare performances of different web- technologies. The GUI measures fps (frames per seconds) and I've ported this from HTML+Javascript to SVG+Javascript. The next step is to use SVGs native animation functions (i.e SMIL). The problem is that I haven't figured out how measure the frame rate.
E.g; using Javascript you can use the setInterval function for each render and measure the time consumption and thus get the fps. But with SMIL animations it is the browser that computes when and where to render the next step - you only state for how many seconds the animation should go on. Does someone have any ideas on how I could achieve this? Or am I way off in my reasoning? Thanks /Jocke ------------------------------------ ----- To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ----Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

