> if you're not going to see the frames anyway, > why should valuable CPU time be wasted rendering them?
The question is how sensitive is the human perception. Of course the screen refresh rate should take precedence but monitors (specially LCD, as CRT were already doing it for a while) are getting speedy (in terms of Hz, in comparison to CRT) again. Smoothness and flickering can be pretty tricky, as an interesting writing about the fact [1] explains. My personal experience shows that this is (apparently) not universal. For example I recall that, when I was using CRT monitors, I could easily distinguish between 75 and 85Hz, although most of my colleagues couldn't. (Honestly, I can't imagine how I was using a 60Hz monitor, even if this was about 10 years ago.) Similar effects using 3D action games: playing in a faster machine achieving a higher frame rate made all the difference to me, while most of my friends were not so affected (at least, according to themselves)... Just food for thought, Helder Magalhães [1] http://www.100fps.com/how_many_frames_can_humans_see.htm ------------------------------------ ----- To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ----Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

