> if you're not going to see the frames anyway,
> why should valuable CPU time be wasted rendering them?

The question is how sensitive is the human perception. Of course the
screen refresh rate should take precedence but monitors (specially
LCD, as CRT were already doing it for a while) are getting speedy (in
terms of Hz, in comparison to CRT) again.

Smoothness and flickering can be pretty tricky, as an interesting
writing about the fact [1] explains. My personal experience shows that
this is (apparently) not universal. For example I recall that, when I
was using CRT monitors, I could easily distinguish between 75 and
85Hz, although most of my colleagues couldn't. (Honestly, I can't
imagine how I was using a 60Hz monitor, even if this was about 10
years ago.) Similar effects using 3D action games: playing in a faster
machine achieving a higher frame rate made all the difference to me,
while most of my friends were not so affected (at least, according to
themselves)...

Just food for thought,

 Helder Magalhães

[1] http://www.100fps.com/how_many_frames_can_humans_see.htm


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