Love it!
But what if there are two cars and they cross under and over a bridge at the 
same time?  You will need an extra "car" to make sure it is over the top of the 
bridge.
Bruce

--- In [email protected], "israel_eisenberg" <owlg...@...> wrote:
>
> Hi David, here is my suggestion:
> 
> http://owl3d.com/tests/svg-developers/notknot.svg
> 
> For smooth movement of the car, mpath is a copy of the highway, 
> same d attribute without the internal M jumps.
> 
> 2 clipped copies of the highway are used as bridges 
> and their opacity is synchronized with the car travel.
> 
> Do I get an extra credit for this? :)
> 
> BTW, the Celtic knot is a Tubefy demo in the normalGradient article:
> 
> http://owl3d.com/svg/tubefy/articles/article3.html#poi
> 
> Warmest regards,
> 
> Israel
> 
> 
> --- In [email protected], "ddailey" <ddailey@> wrote:
> >
> > In this example: http://srufaculty.sru.edu/david.dailey/svg/notknot2.svg
> > I see the following results:
> > IE/ASV and FF4 agree with me about the timing...
> > Opera seems to synchronize the declarative animation differently between 
> > the application of the mask and the vehicles...
> > Safari and Chrome do not seem to activate the animation of the mask.
> > 
> > Background story can be seen here: 
> > http://srufaculty.sru.edu/david.dailey/svg/knots.html, it leads into the 
> > above experiment and to some of the following concerns:
> > Let's limit our consideration to the FF4 and IE+ASV version (since they did 
> > what I intended -- not that that is right of course -- I think one could 
> > simply change the timing and make it work in Opera instead)
> > 
> > 1. I was pleased to be able to simulate a knot using a single path, since 
> > the semantics makes sense. My previous forays into the subject (at above 
> > link) had various problems associated with both semantics and the size of 
> > the DOM. I was also pleased with how a couple of simple re-uses of that 
> > path (like some of the vector effects techniques I suppose) suffice to 
> > simulate a fill and a texture to the road.
> > 
> > 2. The blue car goes under the underpass and over the overpass as it 
> > should, though the red car doesn't. This is due to a trick: I gave the 
> > bridge magical properties and put the car under its spell. Specifically, 
> > the car has a mask applied (as a sort of inverse clipPath -- Doug Schepers 
> > says he's opened a WG issue on the issue of inverse clipPaths) based on a 
> > "subpath"* of the road and the mask animates between white and black in a 
> > way planned to synchronize with the car's approach to the bridge. The 
> > bridge doesn't know that the car is approaching**, it is just synchronized 
> > through a common time interval on the SMIL loop.  The red car is under the 
> > same influence of the mask, but the mask has not been programmed for the 
> > red car's arrival.
> > 
> > 3. Can anyone think of an easier way to do this? What if the cars are all 
> > moving at different speeds that have perhaps been randomized?
> > 
> > 4. One could build the road as a series of segments and then have the car 
> > leap from segment to segment, and change its stacking order within the DOM 
> > as it goes -- but that would be rather script heavy, semantically 
> > inaccessible and distinctly inelegant.
> > 
> > 5. Is Opera or FF and ASV right on the timing? I hope for the latter simply 
> > since I don't want to have to rethink my bridges.
> > 
> > cheers
> > David
> > 
> > * One can think of subpaths as unioned into a "superpath". Vector effects 
> > in SVG 1.2 covers a part of this.
> > ** Though it might be nice to be able to determine that without have to 
> > calculate it through script or paper and pencil but to expose the animated 
> > values.
> > 
> > [Non-text portions of this message have been removed]
> >
>




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