Hi Andreas I hadn't actually *tried* it, so your feedback is useful. I thought it would be a bit smarter than that, and would translate sprite animations into the equivalent DOM graphic + animation, but I guess timeline-based things like tweening have no corollary in SVG.
I guess we shouldn't be too surprised that a completely different vector animation model would be hard to convert in this way. Personally, I'd prefer it if they made Flex capable of outputting "HTML5", which actually might be an easier path. Or yes, make a tool designed for the purpose. Flex would be a pretty good starting point for that, I'd have thought. Guy On 12/03/2011, at 2:12 AM, Andi Neumann wrote: > Hi, > > I also noticed this project - however, I am very sceptical if it is the > correct approach. They seem to export every single flash frame into a single > SVG file. A very small and simple animation results in almost one thousand > single SVG files and a collective size with >3.5 MB, with a lot of redundancy. > > You could handcode the same animation in a single file with a few kilobytes. > > I am sceptical if this really works. It may work for simple ad-banners, but I > doubt if customers would like the fact that a simple banner (that they did > not want) would consume several MB of bandwidth. > > Sorry, but you can't map a frame-based model one to one to a different file > format with different ideas/semantics. > > It would be better to develop an authoring tool designed for HTML5/SVG/Canvas > than trying to convert one format into another in a bad way. > > I can see where this goes: their tool outputs crap, playback performance is > very bad, filesize big. > > Adobe will claim that SVG is bad for the purpose because it is bloated and > slow, when in fact their approach is wrong. > > Just my opinion. They should really do a new tool from scratch for > HTML5/Canvas/SVG than trying to convert ... > > Andreas > > > --- In [email protected], Jon Ferraiolo <jferrai@...> wrote: >> >> >> Adobe Labs Wallaby says it converts Flash authoring files (.fla) into >> HTML5, but seems like SVG is a large part of "HTML5" that they are using: >> >> http://labs.adobe.com/wiki/index.php/Wallaby >> http://labs.adobe.com/wiki/index.php/Wallaby#Release_Notes >> http://labs.adobe.com/wiki/index.php/Wallaby:Technical_Tips (search for >> "Canvas") >> >> [Non-text portions of this message have been removed] >> > > > > > ------------------------------------ > > ----- > To unsubscribe send a message to: [email protected] > -or- > visit http://groups.yahoo.com/group/svg-developers and click "edit my > membership" > ----Yahoo! Groups Links > > > ------------------------------------ ----- To unsubscribe send a message to: [email protected] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ----Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) <*> To change settings via email: [email protected] [email protected] <*> To unsubscribe from this group, send an email to: [email protected] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

