I just today ran across Marek Raida's wonderful collection of examples: http://svg.kvalitne.cz/index2.htm
I had seen a few of these, and was impressed (like the yin and yang animation) but had no idea how many things were there. You will want to see, and to allow a goodly length of time to gawk. Anyhow, I saw an example there of fire - animated continuously. It dates back, apparently to the early Adobe SVG days (like 2001 or something). It is an effect that I've been trying to create off and on for years now. A simplified demo is available at http://cs.sru.edu/~ddailey/svg/feTurbulence11b.svg It is very counter-intuitive, but it works: A rectangle (or other object) is nested inside three groups. The outermost is filtered. The two inner groups are both moved in opposite directions by animateTransforms moving at exactly the same speed. This keeps the rectangle in place but tricks the filter pattern into following the outermost animateTransform... How funny is that? My previous solution was to mirror-reflect a filtered rectangle (h by w) and to pull the new 2h x w rect through a pattern space, as in the motion text effects at http://cs.sru.edu/~ddailey/svg/GeometricAccessibility.html Anyhow, maybe lots of you already knew how to do this, but I'm very pleased to have learned a new trick! Cheers David [Non-text portions of this message have been removed] ------------------------------------ ----- To unsubscribe send a message to: [email protected] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ----Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) <*> To change settings via email: [email protected] [email protected] <*> To unsubscribe from this group, send an email to: [email protected] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

