Hi Pete, wow that's a fantastic reply thanks.. I was kinda trying things a long 
those lines. Have been away fro the weekend but spent this afternoon trying the 
code!

It does however give one very strange result.. 

If i use say a path with angles :
<path  d="M0,0, l20,30 40,75 120,10 220,210" stroke="wheat" fill="none" 
stroke-width="40"/> 
rather than the original rects 

Then it gives this sort of ziz-zag aliasing type look ( well in webkit browsers 
at least) along the egde with small white stripes...
I can kinda fix this with a second path slightly contracted as a final mask for 
the effect but this would limit me doing the effect with soft edges.. 

Can you think of any other way to do it ?

I was thinking something like :

Place the colours on a layer at the very botom, take the luminanceToAlpha of 
the image and place that as a mask onto a white layer ( feFlood  ) and then 
take the oposite of the image luminanceToAlpha and use that to mask a black 
layer and place them all on top of each other?

Do you think that that might work?

Many thanks

James

--- In [email protected], Peter Schonefeld <peter.schonefeld@...> 
wrote:
>
> Hi James,
> 
> The following might be a step in the right direction...
> 
>    <defs>
> 
>       <g id="colorLayer" opacity="1">
>            <rect x="0" y="0" width="200" height="400" fill="blue" />
>            <rect x="400" y="0" width="200" height="400" fill="red" />
>       </g>
> 
>       <filter id="fltr" x="0" y="0" width="100%" height="100%" >
>            <feImage xlink:href="#colorLayer" result="colors" />
>            <feColorMatrix in="SourceGraphic" type="saturate" values="0"
> result="desat"/>
>  <feColorMatrix in="desat" type="matrix"  values="-1 0 0 0 1   0 -1 0 0 1
> 0 0 -1 0 1   0 0 0 1 0" result="desatInvert"/>
>    <feColorMatrix type="luminanceToAlpha" in="desatInvert"
> result="alphaMask" />
>            <feComposite in="colors" in2="desat" operator="arithmetic"
> k1="1" result="darken"/>
>            <feComposite in="colors" in2="desat" operator="arithmetic"
> k1="1" k2="1" k3="1" result="lighten"/>
>            <feBlend in="alphaMask" in2="lighten" mode="screen"
> result="blendA" />
>            <feComposite in2="alphaMask" in="darken" operator="in"
> result="blendB"/>
>             <feMerge>
>   <feMergeNode in="blendA"/>
>                 <feMergeNode in="blendB"/>
>             </feMerge>
>         </filter>
> 
>       </defs>
> 
>       <image xlink:href="imgb.jpg" width="600" height="400"
> filter="url(#fltr)"/>
> 
> In summary, define your colorful shapes in the defs g element and then use
> a combination of blend and composite ops to get the color like effect. The
> alphaMask node helps bring the dark values back.  If you need to retain the
> colors of the original graphic you should be able to use a composite of the
> #colorLayer's SourceAlpha to mask outside of the color shapes.
> 
> Would love to know if you find another way besides this!
> 
> Pete
> http://VectorShapes.com
> 
> 
> [Non-text portions of this message have been removed]
>



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