Well anyway...for SVG loaded into Canvas; it pretty much has been determined that "Firefox's Gecko rendering engine converts the SVG to a bitmap immediately, whereas Webkit keeps it as SVG and renders it directly when needed".
--- In [email protected], <[email protected]> wrote:
Hi Robert,
For some reason your post does show...Yahoo Groups seems to have a few bugs these days.
Could you please re post.
Thanks
Francis
--- In [email protected], <[email protected]> wrote:
Canvas is a raster format though, once you've drawn onto it, all you have is pixels. If you have fuzziness perhaps it's because you're not matching the SVG object locations with pixels. Try adding 0.5 to the x and y co-ordinates of the SVG graphics.--- In [email protected], <fhemsher@...> wrote:
I updated to FF 24. The fuzziness I alluded to was when I imported an SVG image into Canvas. Both IE and Chrome show the SVG without any 'fuzziness'. FF still does not render SVG as a scalable image, but seems to convert it to a rather poor quality raster image, thereby causing fuzziness.
Francis
--- In [email protected], <[email protected]> wrote:
All fuzziness is fixed in Firefox 24 which was released earlier today.
Robert.
--- In [email protected], <[email protected]> wrote:
Nah, FF does not replicate SVG very well in canvas(it's fuzzy)...I guess I'll have to tell my app viewers not to use FF. So, my final determination is that Firefox is NOT the browser to use for dynamic SVG applications.
--- In [email protected], <[email protected]> wrote:
It seems the only way for me to get responsive SVG mouseWhees zoom with FF, is to place it into a canvas during the zoom. My mouseWheel zoom for IE & Charome uses D3's behavior. zoom..
--- In [email protected], <[email protected]> wrote:
Its sooo frustrating for me to see my SVG rendering as clunky as it is in the FF browser. In Chrome and IE it's smooth and gives the user a good experience.
The mouseWheel is becoming the user's default expectation to zoom into an image. Since zooming into SVG imagery is its major feature( i.e. Scalable), a browser that does not provide this ability is not fully supporting the needs of SVG.
--- In [email protected], <[email protected]> wrote:
IE10 won't render a lot of things (e.g., SMIL tags). I work with SVG
constantly across browsers, and I find FF does better than the other
browsers on the feature side of things, but FF renders slower. Chrome
and IE10 render fast, but often have holes in the implementation. To
their credit, they patch the holes rather quickly most of the time.
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