I'm not talking about setting exact prices but a way of judging relative
value.  We are doing the same with the quality of the boxes and materials
(which will affect the value of the item)

------Original Message------
From: Hugh Falk <[EMAIL PROTECTED]>
To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
Sent: August 31, 2000 1:20:25 AM GMT
Subject: RE: [SWCollect] Game request: Ace of Aces EGA version


I didn't think we would ever try to place a value on items.  Is that a goal?

-----Original Message-----
From:   Karl Kuras [SMTP:[EMAIL PROTECTED]]
Sent:   Wednesday, August 30, 2000 6:13 PM
To:     [EMAIL PROTECTED]
Subject:        Re: [SWCollect] Game request: Ace of Aces EGA version

Another thing to remember about the shelflife of games at the time was that
the PC didn't have a whole lot of them.  IF you landed a game that was good
it could survive for ages.  This is still true today in many respects with
games like Quake still going for $30 in some places.

While video games are marketed by the console maker, computer games aren't,
so no matter how much time has passed, a computer game maker will continue
to push a title as long as it sells, no matter if it takes shelfspace from
newer titles.

This is probably the right post to start this line of questioning in, but
should we be making a distinction in value for the format (ie computer
system) the game came on?  I mean we mostly agree its about the materials,
but should a C64 version of AoA be worth the same as the PC version?  And
what about games were there were drastic differences in quality between
versions.  One example would be Outrun on the Amiga (which was quite good,
dispite simplistic graphics) and Outrun on the C64 (which was slightly
better than abismal)  Mind you this doesn't necessarily have to do with one
system being better than the other (there are cases of games playing better
on the C64 than on the Amiga or PC, e.g. Powerdrift)

Chris Newman wrote:
>
> Oh sure, there are separate files for each version. I have an original EGA
Test Drive
> for
> example, an Accolade title from this era. There is only 1 disk, with files
for both
> versions. The games were usually small enough to fit on a 360 with room to
spare.
> AoA was ' 85 if I recall so the base was mostly CGA (and Hercules). I
guess I'm
> surprised that Accolade would have the game on the shelves long enough to
> be released in two separate versions. I didn't think shelflife would last
more than 18
> months, but on the other hand, an EGA upgrade can breathe new life into a
CGA
> game during that time.
>
> Chris
>
> Jim Leonard wrote:
>
> > Chris Newman wrote:
> > >
> > > Yes, there was an EGA version of this game released for the PC. Many
Accolade
> > > games of the mid to late 80s were released in two separate versions --
CGA and
> > > EGA. I don't know if it was a ploy to get gamers to pay for an
"upgrade" or if
> > > Accolade was merely following the consumer installation base (CGA
systems far
> > > outweighing EGA rigs). My guess is the former because it costs nothing
to ship the
> > > EGA version and perform a video card test on bootup and run the
correct version.
> >
> > Well, many CGA+EGA games used seperate graphics files for different
graphics
> > modes, so it would've saved them an additional diskette.  What's more
likely is
> > that they probably didn't do an EGA version until EGA was common in the
home
> > (EGA was 1985, wasn't AoAs 1986?)
> > --
> > http://www.MobyGames.com/
> > The world's most comprehensive historical PC gaming database project.
> >
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