Hugh Falk wrote: > > Yup, I think Access pioneered the technique (commercially at least) in some > of it's games. They called it true voice or true speech or something.
RealSound, and their method was the best (not in terms of sound quality but in terms of other things that supported the patent, like the use of interrupts and the sound mastering process). I am going to build a shrine to RealSound at some point; I interviewed the guy at Access who owns the patent many years back. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/