I'm not sure Piracy is the main problem... specially in countries like Portugal.
Computer games here cost 1/5th of minimum monthly wage. I have a good wage for Portuguese standards and a computer game costs 1/12th of my monthly wage.
Computer games always arrive later here, and only some years ago, we would be lucky if we'd seen them 6 months after their release date on the USA...
Not to mention I've seen several times games of the early 90s being sold on shops for the prices of recent ones. Bloodwych for $45 USD anyone?
On a sidenote: software piracy was openly acceptable in Portugal until, IIRC, 1992. We had shops everywhere making copies for $2 per floppy!
--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informa��o / Systems and Information Division.
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
"It has become appallingly obvious that our technology has exceeded our humanity." - Albert Einstein
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Para: <[EMAIL PROTECTED]> A/C: Ref: cc: Assunto: Re: [SWCollect] Piracy Today | |
| "Adam Baratz" <[EMAIL PROTECTED]> | ||
| 18-09-2002 23:16 | ||
| Solicita-se resposta a swcollect
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> >The Bilestoad was an awesome Apple II game...
> And some additional notes for Adam...
Thanks for all the info and links. That's really too bad that piracy
basically bankrupted him. I wonder if piracy today still proves to be as
much of a problem. People like the IDSA certainly make a big deal about it,
but I wonder if it's just an issue of upholding their copyrights.
-Adam
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