On Saturday, October 5, 2002, at 01:04 PM, C.E. Forman wrote: [Snip] > That and bulk lots. With a price guide, someone can go through every > game > they have, add up the "prices", and there's no shot at a bargain. > (Worse, > they'll pick the good stuff out and sell it separately.) I don't like > to > rip people off, but I do like to get bargains. If we reach a price > where > they're happy and I'm happy, that's great. A price guide would pull > the two > sides in different directions, making that difficult to achieve.
The other difficulty with price guides is that they don't reflect regional (or national) variations in prices. One price does *not* fit all. Also, I would second your comments on buyers determining the values of their games. Most people look at the high end prices if there is a price guide and assume that is the going rate for whatever they have. They 'bond' with that price and tend to be unhappy if their stuff doesn't fetch that amount. If someone was going to keep a price guide I'd like to be able to see the data behind it. Knowing how many data points make up that price (and who the buyer was) is crucial. I personally wouldn't accept any number as reliable until it was backed up by at least a 100 sales/auctions over the course of a couple of years. For example, one shrinkwrapped Apple II Starcross saucer driven up to $2,000 in an auction isn't a number with any relevance to long term collectibility. This is where it would be invaluable for eBay to make the results all of its past auctions available. :sigh: -- Edward Franks <[EMAIL PROTECTED]> ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/