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Rarity, value and desirability are
all difficult things to measure with any accuracy - especially when relying on
eBay for information.
For rarity knowing production numbers WOULD be great, but finding the original numbers would not be easy. It also wouldn't take into account how many copies exist today. It's hard to even imagine, but there are people out there who just toss old games in the dumpster - who would want a 25 year old game??? (Ok, you can put your hands down now...)
Value is something that could be more accurately measured but it would take a LOT of research. Values also have a way of hitting extreme highs and lows based on how the auctions are advertised, who sees them, who has the money at the time, etc, etc, etc. Again over time things would even themselves out but for some of the rarer "once or twice annually" games it would take a while to get an accurate picture. Video Games are also far easier to price than Computer Games. With VGs (for the most part) you only need to worry about the overall condition a minimal amount of contents: Cart/CD, Manual, and Box. Older CGs often had a LOT more - just open up any old Ultima. That leads to a lot more "incomplete" pricing. "Complete minus Ankh", "Complete minus Cloth Map", "Complete minus Ref Card"... Plus there are far more platforms and prints to consider. Most VGs see one or two (noticeably different) printings. How many different Ultima IIIs are there? They would have to be valued separately since some are worth more than others.
Desirability can skew things
further. Some rare items might have very low desirability leading to lower
prices than you’d expect. Supposedly the special Sega Mega Drive conversion of
the original SMS Phantasy Star only had 1000 copies - and only in Japan. That’s
a lot less than Mt. Drash. So in theory it should sell for a lot more right?
Strangely they usually end around $100. Other games are more common than dirt,
but so many people want them prices end up being a lot higher than they should
be. All these factors can make creating
such a rarity / price guide difficult - but not impossible. I’d say the best way
to create such a guide is to start with a database. Since everyone here has
their own particular interests (Ultima, Sierra, Infocom, etc.) we could all
contribute based on those interests. Useful fields could
include: - Game Title - Platform / Format (5.25” / 3.5” /
CD / etc) - Version /
Printing - Completeness - Overall Condition (to be useful
this shouldn’t be too obsessive - I suggest a simplistic “Good / Fair / Poor”
system with perhaps a separate option for shrinkwrap) - Auction # (reference only - to
avoid information duplication) - Auction Date (to see how many
copies turn up monthly / yearly) - Final Bid (obviously for
determining value) - # of *Unique* Bidders (not
counting multiple bids by same bidder - to help measure
desirability) As the database grows the fields
could be sorted and price ranges could be determined (as well as means &
medians based on various condition levels, etc). Factors such as shipping “to US
only” (damned Americans), high S&H fees, high/low feedback, etc all affect
final bids but all the games are subject to these same factors, so they’ll
balance over time. If there are any suggestions please
add them. If there are volunteers to actually manage such a database, good luck
:) I’d actually consider starting a
project like this but I’m already in the middle of two massive collector’s
guides. A third would likely kill me.
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- [SWCollect] Rarity Scale Hugh Falk
- Re: [SWCollect] Rarity Scale Marco Thorek
- Re: [SWCollect] Rarity Scale Dan Chisarick
- Re: [SWCollect] Rarity Scale Stephen Emond
- Re: [SWCollect] Rarity Scale Lee K. Seitz
- Re: [SWCollect] Rarity Scale Jim Leonard
- Re: [SWCollect] Rarity Scale Stephen Emond
- Re: [SWCollect] Rarity Scale Marco Thorek
- Re: [SWCollect] Rarity Scale Howard Feldman
- Re: [SWCollect] Rarity Scale Jim Leonard
- Re: [SWCollect] Rarity Scale Dan Chisarick
- Re: [SWCollect] Rarity Scale Lee K. Seitz
- Re: [SWCollect] Rarity Scale C.E. Forman
- Re: [SWCollect] Rarity Scale Jim Leonard
